Open Brush, Open Blocks, Icosa Gallery

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Open Brush, Open Blocks, Icosa Gallery

Chat, contribute to or get help with Open Brush, Open Blocks and Icosa Gallery. Open source creative tools. VR & not-VR

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Hidden camera direction points are grabbable.

even when the camera path is invisible if you grab in the location the invisible direction points turns on the path.

multiple Layer Repainting Issue

Summary: The repainting tool is incorrectly affecting multiple layers other than selected when there are numerous layers present (e.g., 12 layers). Description: When using the repaint feature, it unintentionally repaints layers other than the one intended. This issue occurs when there are multiple layers in the project, leading to unexpected visual changes. Reproduction Steps:...

App does not honor boundary

I’m using Open Brush with a Quest 2 headset. I have set a Roomscale Boundary which works fine in other apps, but when I load Open Brush the boundary is not there. So the only way to safely use the app currently is in the passthrough environment, which is not what I need. Here are the steps I’ve tried so far: — I did a factory reset of the Quest — I toggled Glanceable Boundary and Space Sense on/off...

certain environments ruin the camera

having an issue where i can't use the camera with specific environments otherwise the color is dulled

Splatter brush alpha error with GLB

I grouped the splatter brush by color and exported as a GLB. When I apply a different color with a material it changes the alphas to solid in unity

Transforms on models are not accurate when importing into unity.

Created a model on the platform and exported. Models are way off from center on the transform as well as the center point of origin even when the whole model is grouped together as one object.

Smooth Hull not included in Export GLB

Models on export into unity show pink. Smooth hull is not included in the tbt shaders.

PICO cannot enter VR mode when connected to a computer

Hi everyone. I updated to version 2.8.0 via Steam and it works fine when connected to Meta Quest via Virtual Desktop. I can only enter sketch viewer mode when using PICO Connect to PICO 4. I've tried adding these two lines to the config file: "DisableXrMode": false,...

Graphics Bug in Beta 2.7.61 - Quality Settings.

There are 4 graphic quality levels in the settings menu. - Number 1 seems to work fine. - Number 2 makes the entire view white and nothing is visible. - Number 3 has a strange transparency issue with the ground and background where it appears like a very large mesh is being rendered below the ground and into the horizon behind the player starting location. It's easy to see by switching from 3 to 4 while looking at the ground. But more apparent when looking at it through an imported 3D mesh....

Graphics Bug in Beta 2.7.61 - Imported 3D meshes shadows/transparency

Not sure this is the latest beta. But I believe I found a graphics bug. Imported 3D meshes are not casting/receiving shadows. I am running the beta on steam. I am using a Quest 2 with PCVR over cable....

My game isn't loading

When I join, sometimes it shows the logo and sometimes just a black screen, but it won’t load. Can someone help please

GLB Exports are not including all brush types.

Reoccurring bug: Exported a sketch and parts of the sketch were missing with GLB, FBX is fine. It was a small file size and large mesh export was not activated.

Fails to load a consecutive Sketch PCVR

1. Edited a sketch, made a selection, inverted and threw the rest away. 2. Tried to load a new sketch, no success. 3. Deleted the sketch and tried to load the new sketch, still didn't load. 4. You can only merge the sketch into the scene....

deleted layers still show up

been having this issue for a while where after i delete a layer, save the file and then re-open it later, the items i previously deleted still appear...

issues with Monoscopic mode on Intel Iris Xe Graphics

got a Surface Pro 9 with Intel Integrated Graphics and trying to run Monoscopic. It runs, and some things work but things aren't painting correctly and am seeing errors like in the attached log file... ``` C:/tools/OpenBrush_Mono_2.7.0/OpenBrush_Data/MonoBleedingEdge/OculusXRPlugin.dll Fallback handler could not load library ...

Black screen when launching Open Brush

Oculus Quest 2 OpenBrush_Quest_2.7.0.apk from github. Install via SideQuest, success. But when I run, logo open brush loadind and ... black screen and I have been logout to home screen of oculus. ...

I need to go from open brush to unity

I need to go from open brush to unity to render the painting