Game freeze with DH
As soon as I join the server with DH the game just freezes with no response. Without DH and with the oder mods it works fine. I Hope this log helps
game loads but crashes when joining a world / server
https://mclo.gs/E4PBAPo
im essentially using the fabuously optimized modpack off modrinth but i threw in dh and made sure it launched...
Exit Code: -1073741819
Rooted around here for past issues surrounding this exit code.
Minecraft is able to get all the way in the load process to right before bringing me to the main menu and then crashes.
Prior instances seem to indicate this was an AMD issue (6700xt on this system).
Followed instructions for using the up-to-date Oculus (1.7.10) mod, used a 2.2.1 version of DH.
I couldn't find any mentions of a fix of this outside of migrating to an NVidia GPU. Have isolated it to DH itself as DH is the only .jar file that consistently produces this error....
lods no colour/black
pixel art there doesnt look quite right from a distance, but made of all vanilla blocks so i dont get why

Adding Oculus Crashes Game
WIthout Oculus it launches with no issue.
any way i can put Oculus in without messing up launch.
1.20.1 Forge
singlepalyer....
Solution:
turns out u can downgrade DH to the june version
The terrain makes a strange reflection in the sky
As you can see the mountains and the terrain are in the sky too, it wasn't happening before but once i changed the loaded chunks from 18 to 16 it started happening, i did the f3+R to reload the shaders but still happens, i'm using bliss shaders.

File Size and Network Bandwidth
For the nightly build server based Distant Horizons, will the entire SQLITE files be transferred when someone connects, or does it only transfer parts of the SQLITE that the client needs for whatever their DH Render distance is set to?
My overworld is 24 GB (1000 chunk distance) and my Nether is 30 GB and growing (800 chunk distance). I want to make sure I'm not going to suddenly fill their hard drives the moment they connect....
Solution:
only parts of the SQLITE that the client needs for whatever their DH Render distance is set to
Can't get shaders + DH on forge 1.20.1 to work
I've tried DH 2.1 2.2 and 2.3 with oculus 1.6.15a annd 1.7. 1.7 crashes, 1.6.15a does weird stuff with shaders.
Mods:
-Embeddium 0.3.31
-Forge: 47.2.0 (47.3.0 doesn't work)...
DH crashing Integrated MC Mod Pack
Tried playing the Integrated MC Mod Pack with DH but it keeps crashing the launcher. Is there a way to fix this?
Server Plugin
Hello, so I added the DH Support Server plugin to my spigot server and it says "Server does not support DH". It also shows the plugin in /pl and it created a folder.

I tried the binary method and found the reason
:joewait: Finally after a month I tried the binary method and figured out why that function wasn't working.
With Neo-forge 1.21.1
DistantHorizons-2.3.0-b-RC1-1.21.1-neo-fabric.jar...
Why does it just stop loading the lod chunks
The lods only load in a square around where ever the first place in the world I've had the mod on is, if I go any further than that it stops generating lods, and it's not a problem of them not loading fast enough because as shown by the fact that there an actual gap in between the lods and the vanilla rendered area, they just don't
When I try to start the mod in a different place it still only loads the area I was in the first time it was turned on, so I could be 2000 blocks away and instead of seeing all around me I'll just see a far off island 2000 blocks away, this happens on single player as well as servers and has been a problem for a year now, it's why I just gave up until now...

Distant chunks won't load unless traveled there
Heya so I got a question I've seen others ask but no real solution that worked for me
I have my LOD render distance set to 1000.
I had Chunky run for 24 hours rendering a radius of 100,000 chunks
I have Distant Generation turned on...

DH chunks stop generating early
DH chunks stops loading chunks earlier on the south and east direction.

1~2 TPS on DHS server plugin
I messaged earlier https://discord.com/channels/881614130614767666/881614131877269586/1308574936729780306 on abysmal performance with the plugin. I took some time to fly around my server world (according to my Journeymap) and generate the LODs. Now, my TPS is constantly hanging around (sub) 1 or 2, MSPT is 3000~900. Attached is the plugin config.
Replay mod with DH not exporting right (resolved)
In the rendiring the LODs of DH arent visible, but in the "preview" they were? (A friend of mine) was using it to film a Video with BSL Shaders, Replay Mod DH... In the preview of Replay mod everything was fine but in the exported vid there weren't LODs visible. He did the DH-Date conversion thing and it seem to work but as already said it did show up in the finished rendering.

