DH chunks stop generating early
DH chunks stops loading chunks earlier on the south and east direction.

1~2 TPS on DHS server plugin
I messaged earlier https://discord.com/channels/881614130614767666/881614131877269586/1308574936729780306 on abysmal performance with the plugin. I took some time to fly around my server world (according to my Journeymap) and generate the LODs. Now, my TPS is constantly hanging around (sub) 1 or 2, MSPT is 3000~900. Attached is the plugin config.
Replay mod with DH not exporting right (resolved)
In the rendiring the LODs of DH arent visible, but in the "preview" they were? (A friend of mine) was using it to film a Video with BSL Shaders, Replay Mod DH... In the preview of Replay mod everything was fine but in the exported vid there weren't LODs visible. He did the DH-Date conversion thing and it seem to work but as already said it did show up in the finished rendering.
Game crashes after a while when flying around
I got the mod to work, a long with other mods like Chunky, clumps among other (mods list on image)
However, after chunk generation is done and I start flying around, there's moments when it lags a bit before crashing...

DH+Lost cities
im using latest version of DH along with oculus 1.7.0 renamed to 1.8.0 so it works with dh 2.2.1 when using distant rendering and flying through a city the chunks start breaking or something i get a few error generating chunks then i crash if i increase my render distance to 32
How to calculate the distance to the horizon?
E.g, if i'm standing 10 blocks above the ground on a flat world, how far out could i theoretically see with infinite render distance?
"Too Many Chunks Queued For Updating" + Input Lag wile standing still
Using Fabulously Optimized plus a few extra mods, I'm thinking my generated LODs or region files might be corrupted or something.
DH rendering on top
I got a wierd rendering bug in a large custom modpack where DH would render above the regular chunks. I partially solved it so that it only shows up when zooming in by setting the overdraw prevention to 0.00054 with normal render distance set to 12. This is good enough for me to keep playing with it cus i don't feel like rooting out the culprit mod. I'm posting it here in case someone else encounters the same thing and want a quick fix or someone knows a better way to get rid of it.

Black columns
Hello, Im using Ecospherical world generation (world with many holes basically) and my distant horizons looks like this all the time, is there any fix for this?

Complementary Reimagined 5.1.1 Not Recognized
Running Fabric 16.9 for 1.21, running the latest compatible version of iris/sodium etc, when I launch the game, it says the shaderpack is not compatible, yet on github it says otherwise. Explain like i'm five, what could I be doing wrong?
Solution:
the shader
Seam between LOD dropoff chunks
Using Distant Horizons 2.2.1 on MC 1.21.1. When LOD chunks drop off in quality there is a very visible seam between the higher and lower quality chunks.
I've disabled mods like Sodium and Iris but the issue persists....
Solution:
its a known bug. not much you can do about it

Is it possible to get an overview of the Que
Is it possible to get an overview of the Que so i can see like 364/500 Chunks Qued
DH crashes on startup
I literally only have Distant Horizons, Oculus and Embeddium as my only mods and it will crash with both of them, even if launched separately
Please help me...
ignore specific blocks
Is it possible to pick certain blocks to be ignored? or even just ignore none full blocks (lanterns turn into a full block and doesnt look great imo)
Crash, not even opening mc
uhh im creating a custom modpack with DH, yes i read the FAQ and tried to search the file DH in config but its not even there also this is the crash i get
Incompatible mods between Distant Horizons and Iris on 1.19.4
Incompatible mods found!
net.fabricmc.loader.impl.FormattedException: Some of your mods are incompatible with the game or each other!
A potential solution has been determined, this may resolve your problem:
- Replace mod 'Distant Horizons' (distanthorizons) 2.2.0-a with any version that is compatible with:
- iris 1.6.11...
Solution:
Great, thank you! I will mark this as solved now.

Chunks not loading in
So I have been getting more problems recently, I've started having slow chunk generation speeds, but the most surprising thing is that the 2k nearby chunks have been pre-generated with chunky but they don't work at all! It just shows up as it is in the picture below when it tries to load the chunks
Solution:
/overdraw
