There is no desktop Linux or Mac Tilt Brush build for standard Tilt Brush.
There is no desktop Linux or Mac Tilt Brush build for standard Tilt Brush.
14 Replies
makes sense, i assumed it wouldn't
We did investigate a Mac port, but VR support in general for Macs just isn't there.
Wow, this has textmeshpro before unity absorbed it
It has a weird mix of textmeshpro and unity Text
Which tbh was always annoying but not more annoying than going through and fixing them all to be one way or the other would have been
I have a question about distribution: Due to the trademark of Tilt Brush, then it sounds like any fork will need to re-submit to the all of the stores.
I imagine that direct binaries may be made available initially on a web site or itch.io, but eventually get the app on Steam first, perhaps a SideQuest & eventually official Quest port, and maybe PSVR.
Has there been a decision about the best way to distribute these forks that are developing here?
With the way I've been doing things, I wouldn't want to get it from a store, I'd probably just build+run it from source
If whatever fork of Tilt Brush that ends up winning is FOSS of course
But I don't represent the average person. That was probably not a useful answer, sorry.
If you distribute Tilt Brush you should probably adhere to the Tilt Brush branding guidelines: https://github.com/googlevr/tilt-brush/blob/master/BRAND_GUIDELINES.md
GitHub
googlevr/tilt-brush
Contribute to googlevr/tilt-brush development by creating an account on GitHub.
I can respect that approach, and will gladly support FOSS 😄 of course the consumer side of me appreciates the convenience of stores and app managers
What this means is that alternate distributions would probably have to be called something other that 'Tilt Brush'
Holo Brush ?
However, the guidelines do say that you may be able to get written permission to use the Tilt Brush name, I guess
(None of this is legal or official Google advice - this is just my personal take on the branding guidelines)
If there's going to be a viable fork, then you can't expect average consumers to build from source. Especially with Unity being in the pipeline. Having binaries distributed in the stores will be a crucial step. I can imagine folks on this Discord downloading a working binary from a website to get started, but for it to really thrive and persist, then having the new supported versions back in the store will be a crucial step.
My hope is that from quite a few initial forks, a community will coalesce around a frontrunner.
There is nothing to stop people from putting their forks on stores, although it may be difficult to do that on Quest at first.
With Icosa we were going to look at distributing a mod for the original tilt brush, but now we can go further. I have experience with unity app distribution from work so i'm happy to add a few more storefronts to my knowledge base 😄