How to subscribe an EventHandler? [Answered]
I don't understand how to subscribe this. I don't get it. I honestly don't even know why I used an
EventHandlerEventHandler instead of an Action or something. CharberryTree tree = new CharberryTree();
while (true)
tree.MaybeGrow();
public class CharberryTree
{
public event EventHandler<RipenedEventArgs>? Ripened;
public CharberryTree()
{
}
private Random _random = new Random();
public bool Ripe { get; set; }
public void MaybeGrow()
{
// Only a tiny chance of ripening each time, but we try a lot!
if (_random.NextDouble() < 0.00000001 && !Ripe)
{
Ripe = true;
Ripened?.Invoke(this, new RipenedEventArgs(Ripe));
}
}
}
public class Notifier
{
public Notifier(CharberryTree tree)
{
tree.Ripened += OnRipened();
}
public void OnRipened()
{
}
}
public class Harvester
{
public Harvester(CharberryTree tree)
{
}
}
public class RipenedEventArgs : EventArgs
{
public bool Ripe { get; set; }
public RipenedEventArgs(bool ripe) => Ripe = ripe;
}CharberryTree tree = new CharberryTree();
while (true)
tree.MaybeGrow();
public class CharberryTree
{
public event EventHandler<RipenedEventArgs>? Ripened;
public CharberryTree()
{
}
private Random _random = new Random();
public bool Ripe { get; set; }
public void MaybeGrow()
{
// Only a tiny chance of ripening each time, but we try a lot!
if (_random.NextDouble() < 0.00000001 && !Ripe)
{
Ripe = true;
Ripened?.Invoke(this, new RipenedEventArgs(Ripe));
}
}
}
public class Notifier
{
public Notifier(CharberryTree tree)
{
tree.Ripened += OnRipened();
}
public void OnRipened()
{
}
}
public class Harvester
{
public Harvester(CharberryTree tree)
{
}
}
public class RipenedEventArgs : EventArgs
{
public bool Ripe { get; set; }
public RipenedEventArgs(bool ripe) => Ripe = ripe;
}