private void BtnUpgrade_Click(object sender, EventArgs e)
{
if (IsEqScroll == false && IsEqAmulet == false)
{
var random = new Random();
var num = random.Next(1, 1000);
if(num < 1000/(1+ SharedClass.UpgradeLvlValue.UpgradeLevel*1.69))
{
lbUpgradeOutput.BackColor = Color.FromArgb(46, 51, 73);
Thread.Sleep(250);
SharedClass.UpgradeLvlValue.UpgradeLevel++;
lbUpgradeOutput.Text = "Upgrade succeed";
lbUpgradeOutput.BackColor = Color.Green;
UpgradeLvl.Text = "+ " + SharedClass.UpgradeLvlValue.UpgradeLevel.ToString();
}
else
{
lbUpgradeOutput.BackColor = Color.FromArgb(46, 51, 73);
Thread.Sleep(250);
lbUpgradeOutput.Text = "Upgrade failed";
lbUpgradeOutput.BackColor = Color.Red;
}
}
}
private void BtnUpgrade_Click(object sender, EventArgs e)
{
if (IsEqScroll == false && IsEqAmulet == false)
{
var random = new Random();
var num = random.Next(1, 1000);
if(num < 1000/(1+ SharedClass.UpgradeLvlValue.UpgradeLevel*1.69))
{
lbUpgradeOutput.BackColor = Color.FromArgb(46, 51, 73);
Thread.Sleep(250);
SharedClass.UpgradeLvlValue.UpgradeLevel++;
lbUpgradeOutput.Text = "Upgrade succeed";
lbUpgradeOutput.BackColor = Color.Green;
UpgradeLvl.Text = "+ " + SharedClass.UpgradeLvlValue.UpgradeLevel.ToString();
}
else
{
lbUpgradeOutput.BackColor = Color.FromArgb(46, 51, 73);
Thread.Sleep(250);
lbUpgradeOutput.Text = "Upgrade failed";
lbUpgradeOutput.BackColor = Color.Red;
}
}
}