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C#•4y ago•
23 replies
Starlk

Optimizing Memory Usage

I've a tool that basically takes a bunch of files and converts them to a GIF.

The way it works is that the files it reads are in binary and each byte represents a color, I start by reading the whole file then create a SKBitmap and SKCanvas to draw each pixel, then I add it to a MagickImageCollection that finally writes everything to a GIF, the tool works perfectly fine but I kind of hate of it uses almost 200 MB of RAM just with 40 files.

https://pastebin.com/PPivEW9P
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