var processedDistance = Math.min(255,Math.max(0,Math.round(distance * (pixel.x % pixelTicks))));

var processedDistance = Math.min(255,Math.max(0,Math.round(distance * pixel.temp)));




var processedDistance = Math.min(255,Math.max(0,Math.round(distance * (pixel.x % pixelTicks))));var processedDistance = Math.min(255,Math.max(0,Math.round(distance * pixel.temp)));