Object cityMesh = Object.Instantiate(cityToUse, cityPosition, cityRotation, cityObject.transform);
cityMesh.name = $"City Mesh {i + 1}";
GameObject cityMeshGameObject = GameObject.Find(cityMesh.name);
cityMeshGameObject.transform.localScale *= shapeSettings.radius;
Object cityMesh = Object.Instantiate(cityToUse, cityPosition, cityRotation, cityObject.transform);
cityMesh.name = $"City Mesh {i + 1}";
GameObject cityMeshGameObject = GameObject.Find(cityMesh.name);
cityMeshGameObject.transform.localScale *= shapeSettings.radius;