C#C
C#4y ago
Djinn

❔ Future Task

Hello, im writing one game and im wondering best way how task something. Like the player apply some effect and then in 5 minutes will lost it. How is the best way? I think create Task<T> of it is not good at all, or making some timing to handle and process such thing is quite not pratical (because its not much useble while game is running)
Was this page helpful?