public class Player : IEntity
{
public int Size { get; } = 32;
public Vector2 Position { get; private set; }
public Player(Scene scene)
{
var spawnOffset = new Vector2(0, -3);
Position = new Vector2(
spawnOffset.X * scene.TileSize + scene.Room.Center.x - Size / 2,
spawnOffset.Y * scene.TileSize + scene.Room.Center.y - Size / 2);
}
}
public class Player : IEntity
{
public int Size { get; } = 32;
public Vector2 Position { get; private set; }
public Player(Scene scene)
{
var spawnOffset = new Vector2(0, -3);
Position = new Vector2(
spawnOffset.X * scene.TileSize + scene.Room.Center.x - Size / 2,
spawnOffset.Y * scene.TileSize + scene.Room.Center.y - Size / 2);
}
}