using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class FinkratStatblock : MonoBehaviour
{
public float MaxHealth = 100;
public float CurrentHealth = 100;
public float MaxEnergy = 200;
public float CurrentEnergy = 200;
public float MoveSpeed = 7.0f;
public float MaxHunger = 100;
public float CurrentHunger = 0;
public float MaxThirst = 100;
public float CurrentThirst = 0;
public float MaxSleepy = 500;
public float CurrentSleepy = 0;
public float MaxCatalystOil = 200;
public float CurrentCatalystOil = 200;
public float AfraidAmount = 0;
}
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class FinkratStatblock : MonoBehaviour
{
public float MaxHealth = 100;
public float CurrentHealth = 100;
public float MaxEnergy = 200;
public float CurrentEnergy = 200;
public float MoveSpeed = 7.0f;
public float MaxHunger = 100;
public float CurrentHunger = 0;
public float MaxThirst = 100;
public float CurrentThirst = 0;
public float MaxSleepy = 500;
public float CurrentSleepy = 0;
public float MaxCatalystOil = 200;
public float CurrentCatalystOil = 200;
public float AfraidAmount = 0;
}