T
tModLoader3y ago
adverse-sapphire

Can tModLoader be made to run natively on ARM Mac?

Hi! I have a question, is it possible to make tModLoader run natively on ARM Mac? https://github.com/Candygoblen123/TerrariaArmMac allows me to run vanilla Terraria natively on ARM M1 Silicon chips, meaning I have great FPS there, but in tModLoader I get really slow startups, very low framerates, and frequent crashes.
GitHub
GitHub - Candygoblen123/TerrariaArmMac: A set of files and instruct...
A set of files and instructions to make Terraria run natively on Apple Silicon - GitHub - Candygoblen123/TerrariaArmMac: A set of files and instructions to make Terraria run natively on Apple Silicon
178 Replies
jopojelly
jopojelly3y ago
There has been a bit of work, you can upvote this issue to show that you want it https://github.com/tModLoader/tModLoader/pull/2639
adverse-sapphire
adverse-sapphireOP3y ago
How would I go about upvoting an issue?
jopojelly
jopojelly3y ago
Click on the 👍 icon
adverse-sapphire
adverse-sapphireOP3y ago
Thanks. Is there any more progress on porting tModLoader to ARM so far? Just curious.
jopojelly
jopojelly3y ago
No, all work currently in in getting 1.4.4 tmod updating and new modder functionality
adverse-sapphire
adverse-sapphireOP3y ago
Alright.
itchy-amethyst
itchy-amethyst3y ago
Hey, bumping this to ask the same thing!
adverse-sapphire
adverse-sapphireOP2y ago
Oh hey! 1.4.4's out, sick. Is progress on this likely to come? Any progress thus far?
jopojelly
jopojelly2y ago
Not really, one of the dependencies of tModLoader doesn't support ARM yet, so we need to wait for that to happen
adverse-sapphire
adverse-sapphireOP2y ago
Unfortunate.
rare-sapphire
rare-sapphire2y ago
Hello. I guess the same issue I have. We try to play with friends so we have next configuration: Remote server with good ping and 6gb RAM User 1: Mac M1 Pro 32GB, Sonoma 14.2.1. User 2: Mac M1 Pro 16GB, Sonoma 14.2.1. User 3: Windows Mods list: ["RecipeBrowser","AlchemistNPCLite","Autofish","BossChecklist","CalamityHunt","CalamityMod","CalamityModMusic","CalValEX","CatalystMod","Census","DialogueTweak","Fargowiltas","FargowiltasCrossmod","FargowiltasMusic","FargowiltasSouls","FargowiltasSoulsDLC","HelpfulNPCs","ImproveGame","MagicStorage","MaxStackExtra","NoxusBoss","SerousCommonLib","SubworldLibrary","UnCalamityModMusic","WMITF","CalamityRuTranslate","GravityDontFlipScreen","WingSlotExtra","SmarterCursor","ExpandedInventory","FasterUI","ShopExpander","OneStopNPCShop"] Users with Mac have a big issues with fps, it's around 12 - 20. Of course we play with frame skip 😄 Maybe someone find some workarounds, @Frankie? Cuz I already tried a lot of different ways, but still unlucky. cc: @jopojelly
adverse-sapphire
adverse-sapphireOP2y ago
Yeah! Frame skip does slightly mitigate the issue, but it's not fun playing on such terrible FPS. I'm also using an M1 Mac desktop with 32GB of ram, also on Sonoma 14.2.1.
Mirsario
Mirsario2y ago
@Frankie @LordKered I've given performance snapshot recording instructions here, let me know if you have questions in the process https://github.com/tModLoader/tModLoader/issues/1582#issuecomment-1884022622
adverse-sapphire
adverse-sapphireOP2y ago
Thank you! Unfortunately, I'm having issues with the chmod +x ./dotTrace.sh part. I'm trying to change the ./ to the path it's located in (/Users/frankie/Downloads) but that doesn't seem to work. Neither does Macintosh\ HD/Users/frankie/Downloads. I'm probably doing something wrong; I apologize!
Mirsario
Mirsario2y ago
What permission does the file have when you do ls -lAh listing? ..It's either a 3 digit number or something along the lines of rw.rw.rwx on the left You can try skipping that step, if ./dotTrace attach doesn't error -- that was just a precaution
adverse-sapphire
adverse-sapphireOP2y ago
It doesn't seem to appear in the list.
No description
adverse-sapphire
adverse-sapphireOP2y ago
It's being ran with cd in downloads; I might have messed something up?
adverse-sapphire
adverse-sapphireOP2y ago
Wait no, I found it!
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adverse-sapphire
adverse-sapphireOP2y ago
I didn't realize it sorted alphabetically by capitals and then by lowercase.
Mirsario
Mirsario2y ago
That's a folder you navigate into, or rename it first with rm JetBrains*.tar.gz && mv JetBrains* dotTrace && cd dotTrace
adverse-sapphire
adverse-sapphireOP2y ago
Ah, alright!
adverse-sapphire
adverse-sapphireOP2y ago
No description
adverse-sapphire
adverse-sapphireOP2y ago
Oh wait, I forgot to do the chmod thing again. Forgive my ineptitude.
Mirsario
Mirsario2y ago
Not ~/dotTrace, ./dotTrace . is the current directory, while ~ points to your home dir.
adverse-sapphire
adverse-sapphireOP2y ago
Ah, okay! I recorded the .dtt or .dtp, but I can't seem to find it in the dotTrace folder.
Mirsario
Mirsario2y ago
Did DT tell you where it put it? You can append --save-to=~/TML_Snapshot.dtt to the second attach call to save it to your home.
adverse-sapphire
adverse-sapphireOP2y ago
Hold on, let me try re-recording.
adverse-sapphire
adverse-sapphireOP2y ago
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adverse-sapphire
adverse-sapphireOP2y ago
Uh oh. It most definitely does.
adverse-sapphire
adverse-sapphireOP2y ago
It worked now without the save-to. However, these document sizes look off.
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Mirsario
Mirsario2y ago
Uh, yea, that doesn't look right Try removing them, and recording without --timeout=30s. To stop recording - select the console and press Ctrl+C ONCE. Maybe I misunderstood the timeout command, thought it's a timer.
adverse-sapphire
adverse-sapphireOP2y ago
Same situation.
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adverse-sapphire
adverse-sapphireOP2y ago
Wait a minute... Was I supposed to do the second one?
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adverse-sapphire
adverse-sapphireOP2y ago
Was doing 64554, but both appear identical.
Mirsario
Mirsario2y ago
I'd expect only one to be present are you running a client and a server?
adverse-sapphire
adverse-sapphireOP2y ago
No, I clicked singleplayer. It also pauses when I enter settings, which confirms it, I think? I'll try 64495. ./dotTrace.sh attach 64495 --profiling-type=Timeline --timeout=30s ./dotTrace.sh attach 64495 --profiling-type=Timeline Gonna try both of these.
adverse-sapphire
adverse-sapphireOP2y ago
With timeout and without timeout.
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adverse-sapphire
adverse-sapphireOP2y ago
Sigh.
Mirsario
Mirsario2y ago
Try adding --framework=NetCore, and separately try removing the profile type argument. This is the first time I'm working with the CLI tool too, so excuse me.
adverse-sapphire
adverse-sapphireOP2y ago
No worries!
Mirsario
Mirsario2y ago
Usually everyone uses a GUI, but that's 1. windows-exclusive 2. proprietary and on a trial.
adverse-sapphire
adverse-sapphireOP2y ago
So ./dotTrace.sh attach 64495 --profiling-type=Timeline --timeout=30s --framework=NetCore and ./dotTrace.sh attach 64495 --timeout=30s?
Mirsario
Mirsario2y ago
Drop timeout, you got the hang of manual.
adverse-sapphire
adverse-sapphireOP2y ago
Alright.
adverse-sapphire
adverse-sapphireOP2y ago
No description
Mirsario
Mirsario2y ago
K, guess they detect that automatically
adverse-sapphire
adverse-sapphireOP2y ago
Without the timeline part, this is the result.
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adverse-sapphire
adverse-sapphireOP2y ago
Only five of them.
Mirsario
Mirsario2y ago
Oh, that deprecation is no joke. Try without .sh.
Mirsario
Mirsario2y ago
Why do they have the deprecated script on their documentation.
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adverse-sapphire
adverse-sapphireOP2y ago
So I should try ./dotTrace attach 64495 --profiling-type=Timeline --framework=NetCore?
Mirsario
Mirsario2y ago
./dotTrace attach 64495 --profiling-type=Timeline
adverse-sapphire
adverse-sapphireOP2y ago
Alright.
adverse-sapphire
adverse-sapphireOP2y ago
Same story, but it's not deprecated this time.
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Mirsario
Mirsario2y ago
If the output is the same again - I guess you'll just have to put all the created files into the archive. But I swear I've never seen them be split like this.
adverse-sapphire
adverse-sapphireOP2y ago
No description
adverse-sapphire
adverse-sapphireOP2y ago
So just selecting all of them then compressing?
Mirsario
Mirsario2y ago
Yes
adverse-sapphire
adverse-sapphireOP2y ago
Alright.
Mirsario
Mirsario2y ago
That's.. the solution. Wtf, jetbrains.
adverse-sapphire
adverse-sapphireOP2y ago
Oh yeah, I forgot to ask—what's the goal of getting this data? Is it like, helping gather what could help fix the overall lag, or finding a specific fix for each user? Or something else entirely; I'm just kinda curious.
Mirsario
Mirsario2y ago
@Chicken Bones From the Mac M1 issue: I'm not sure whether to blame calamity or the emulation being too slow for its projectile spam here.
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adverse-sapphire
adverse-sapphireOP2y ago
I have this issue without Calamity as well, if that helps. I can do another quick recording though without it.
Mirsario
Mirsario2y ago
Create a recording without any mods then
adverse-sapphire
adverse-sapphireOP2y ago
Is it okay if I keep Cheat Sheet enabled to let me properly stress the game?
Mirsario
Mirsario2y ago
Yes
adverse-sapphire
adverse-sapphireOP2y ago
Alright! On it.
Chicken Bones
Chicken Bones2y ago
for a start, calling SetDefaults many times per frame is a bad idea, but Activator.CreateInstance shouldn't be showing up like it is there.
adverse-sapphire
adverse-sapphireOP2y ago
Mirsario
Mirsario2y ago
I think it's inlined NewProjectile
adverse-sapphire
adverse-sapphireOP2y ago
Here's the one with only Cheat Sheet.
Chicken Bones
Chicken Bones2y ago
We can absolutely replace Activator.CreateInstance with static Dictionary<Type, Func<object>> constructors if we need to
Mirsario
Mirsario2y ago
This is cursed
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Chicken Bones
Chicken Bones2y ago
On_Projectile.NewProjectile_IEntitySource_float_float_float_float_int_int_float_int_float_float_float += IncorporateMinionExplodingCountdown;
Mirsario
Mirsario2y ago
yes, as with the orig delegate
adverse-sapphire
adverse-sapphireOP2y ago
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Chicken Bones
Chicken Bones2y ago
yeah, but it means whoever's spamming NewProjectile is possibly to blame, but still
Mirsario
Mirsario2y ago
@Chicken Bones this is utterly cursed, take a look yourself There's very random trees if I select different areas of the timeline
Mirsario
Mirsario2y ago
..But I just enabled system code and it may be this actually??
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Mirsario
Mirsario2y ago
@Frankie In TML's config.json file, try setting all Use*RGB booleans from true to false.
Chicken Bones
Chicken Bones2y ago
I'm updating dotTrace
Mirsario
Mirsario2y ago
Should be in ~/Library/Application support/Terraria/tModLoader/
adverse-sapphire
adverse-sapphireOP2y ago
Alright, I'll do that now.
Mirsario
Mirsario2y ago
No description
adverse-sapphire
adverse-sapphireOP2y ago
They're all already false, it seems.
Mirsario
Mirsario2y ago
Huh? There's chroma in the tree, I think that's Razer's & by default this is on..
adverse-sapphire
adverse-sapphireOP2y ago
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Mirsario
Mirsario2y ago
Make sure you clicked tModLoader and not ModLoader
adverse-sapphire
adverse-sapphireOP2y ago
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Mirsario
Mirsario2y ago
🤯
adverse-sapphire
adverse-sapphireOP2y ago
I know nothing about how to interpret this but can tell that something isn't right. God I hate M1.
Mirsario
Mirsario2y ago
OOPS, I've used the wrong view. This was actually insignificant compared to, say, rendering of cheatsheet's GUIs, and the minimap.
Chicken Bones
Chicken Bones2y ago
The very first thing you need to do is check only the main thread
Mirsario
Mirsario2y ago
I've done that prior, then switched to system-only on accident.
Chicken Bones
Chicken Bones2y ago
That gives me 97.3% user code
Chicken Bones
Chicken Bones2y ago
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Mirsario
Mirsario2y ago
Yea, and that's cheatsheet GUIs and then drawing of the minimap being just as terrible for unknown reasons What's FilterManager.EndCapture however I'm not sure about
Chicken Bones
Chicken Bones2y ago
No description
adverse-sapphire
adverse-sapphireOP2y ago
I did notice significant performance drops when Cheat Sheet GUI was open, but didn't know if I should mention it. Is there an alternative?
Mirsario
Mirsario2y ago
Right, got it, it's only immediate draw-per-call rendering being hellish here. @jopojelly How much of SpriteSortMode.Immediate does cheatsheet use?
Chicken Bones
Chicken Bones2y ago
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Chicken Bones
Chicken Bones2y ago
If we look at back-traces here, we see the culprits I believe whatever graphics backend is being selected probably has supportsNoOverwrite: false
jopojelly
jopojelly2y ago
I'm not really sure. Are the mac performance issues only present with cheat sheet then?
Mirsario
Mirsario2y ago
No, there's some of that in vanilla calltrees too
Chicken Bones
Chicken Bones2y ago
Can you get them to try vulkan instead of OpenGL?
Mirsario
Mirsario2y ago
@Frankie Launch with /gldevice:Vulkan specified in steam game launch args i.e. right click TML in library and go to properties
adverse-sapphire
adverse-sapphireOP2y ago
Alright, will do. Game crashes upon startup.
adverse-sapphire
adverse-sapphireOP2y ago
No description
Chicken Bones
Chicken Bones2y ago
logs? Also, why are you using TerrariaArmMac. I have an M1 and can run Terraria normally Do you have an exceptionally old version of your OS?
adverse-sapphire
adverse-sapphireOP2y ago
No, I'm running Sonoma 14.2.1. I'm using the ARM thing because I'm having similar FPS drops, except not quite as drastic on the base game.
Mirsario
Mirsario2y ago
@jopojelly Maaaaaan, all of these seem unnecessary. You can probably use Deferred here. https://github.com/search?q=repo%3AJavidPack%2FCheatSheet+SpriteSortMode.Immediate&type=code Immediate sortmode is a work of satan, as it's not a sortmode -- it makes a drawcall into the drivers with every call of sb.Draw, doing absolutely zero batching. Only ever useful around custom shaders or RTs, but I don't remember an exact use-case.
adverse-sapphire
adverse-sapphireOP2y ago
Should I try removing the ARM version and redownloading Terraria to see if that mitigates part of the issue?
Mirsario
Mirsario2y ago
Post logs first, they're in TML's install directory nested in tModLoader-Logs.
Chicken Bones
Chicken Bones2y ago
No, it won't help with tML, just a separate question.
adverse-sapphire
adverse-sapphireOP2y ago
Ah. I can't find the tModLoader-Logs folder, be it in the install directory (/Applications) or in Application Support.
Chicken Bones
Chicken Bones2y ago
Immediate is a workaround for when you can't be bothered restarting your batch every time you make shader changes. Install directory, next to tModLoader.dll
adverse-sapphire
adverse-sapphireOP2y ago
I don't have a tModLoader.dll, but I have a tModLoader.app.
Mirsario
Mirsario2y ago
No description
Mirsario
Mirsario2y ago
(hyelp dottrace popup stuck)
adverse-sapphire
adverse-sapphireOP2y ago
Found it. This the right one?
tModLoader
tModLoader2y ago
Automatic Hastebin for overdramaticpanromantic (client.log): https://hst.sh/sodusuvugu.cs
adverse-sapphire
adverse-sapphireOP2y ago
/Users/frankie/Library/Application Support/Steam/steamapps/common/tModLoader/tModLoader-Logs Ohhhh!
Mirsario
Mirsario2y ago
Try /gldevice:Metal instead, in case that makes it use MoltenVK
adverse-sapphire
adverse-sapphireOP2y ago
Weird how it didn't seem to be letting me access steam's portion of Application Support, despite hidden files being enabled.
adverse-sapphire
adverse-sapphireOP2y ago
Still crashes on startup.
tModLoader
tModLoader2y ago
Automatic Hastebin for overdramaticpanromantic (client.log): https://hst.sh/vihuxofoya.cs
Mirsario
Mirsario2y ago
:eepy:
adverse-sapphire
adverse-sapphireOP2y ago
Same; I need to go to bed. I'll check back in the morning, but I'll be in school the whole day. Will probably be online again in about 17 hours, give or take one.
Mirsario
Mirsario2y ago
Are you able to reproduce any of the lag without cheatsheet? There's DragonLens that I doubt would have the same use of Immediate sortmode.
adverse-sapphire
adverse-sapphireOP2y ago
I don't think I can spawn mobs without some kind of cheat mod, meaning I can't really stress the game.
adverse-sapphire
adverse-sapphireOP2y ago
Alright.
adverse-sapphire
adverse-sapphireOP2y ago
So I have about 3 minutes before I need to hop off; I can't get the command to work anymore.
No description
Mirsario
Mirsario2y ago
chmod +X ./dotTrace
adverse-sapphire
adverse-sapphireOP2y ago
Ah, right.
Mirsario
Mirsario2y ago
wait no cd dotTrace
adverse-sapphire
adverse-sapphireOP2y ago
Okay, I've gotta go. I'll try to get results before I hop on tomorrow.
Mirsario
Mirsario2y ago
Kk, goodnight
Chicken Bones
Chicken Bones2y ago
Can confirm I also get my FPS crippled by CheatSheet on an M1, when opening the NPC browser
[12:51:03.145] [Main Thread/WARN] [FNA]: Non-standard D32S8 window depth format!
[12:51:03.148] [Main Thread/INFO] [FNA]: SDL Video Diver: cocoa
[12:51:03.148] [Main Thread/INFO] [FNA]: FNA3D Driver: OpenGL
[12:51:03.148] [Main Thread/INFO] [FNA]: OpenGL Renderer: Apple M1
[12:51:03.148] [Main Thread/INFO] [FNA]: OpenGL Driver: 2.1 Metal - 76.3
[12:51:03.148] [Main Thread/INFO] [FNA]: OpenGL Vendor: Apple
[12:51:03.149] [Main Thread/INFO] [FNA]: MojoShader Profile: glsl120
[12:51:03.164] [Main Thread/INFO] [tML]: Terraria Steam Install Location assumed to be: /Users/cb/Library/Application Support/Steam/steamapps/common/Terraria/Terraria.app/Contents/Resources
[12:51:03.821] [Main Thread/INFO] [tML]: Maximum Resolution is 2560 x 1600
[12:51:03.837] [Main Thread/DEBUG] [Terraria]: Device Created, Adapter: 0, DisplayMode: {{Width:1440 Height:900 Format:Color}}, Profile: HiDef, Width: 1680, Height: 960, Fullscreen: False, Display: \\.\DISPLAY1
[12:51:03.145] [Main Thread/WARN] [FNA]: Non-standard D32S8 window depth format!
[12:51:03.148] [Main Thread/INFO] [FNA]: SDL Video Diver: cocoa
[12:51:03.148] [Main Thread/INFO] [FNA]: FNA3D Driver: OpenGL
[12:51:03.148] [Main Thread/INFO] [FNA]: OpenGL Renderer: Apple M1
[12:51:03.148] [Main Thread/INFO] [FNA]: OpenGL Driver: 2.1 Metal - 76.3
[12:51:03.148] [Main Thread/INFO] [FNA]: OpenGL Vendor: Apple
[12:51:03.149] [Main Thread/INFO] [FNA]: MojoShader Profile: glsl120
[12:51:03.164] [Main Thread/INFO] [tML]: Terraria Steam Install Location assumed to be: /Users/cb/Library/Application Support/Steam/steamapps/common/Terraria/Terraria.app/Contents/Resources
[12:51:03.821] [Main Thread/INFO] [tML]: Maximum Resolution is 2560 x 1600
[12:51:03.837] [Main Thread/DEBUG] [Terraria]: Device Created, Adapter: 0, DisplayMode: {{Width:1440 Height:900 Format:Color}}, Profile: HiDef, Width: 1680, Height: 960, Fullscreen: False, Display: \\.\DISPLAY1
Mirsario
Mirsario2y ago
time to write injections that scream out loud when there's no uniform changes between immediate calls I highly doubt that CS is the only mod that misused the sortmode Khronos TModLoader Validation Layers™️ ..Also if the output render target is used as an input, but that's even more rare.
rare-sapphire
rare-sapphire2y ago
@Mirsario thanks will do and share feedback after work @Chicken Bones u said u have m1. So are you also see the FPS drops when u testing with some mods? (Just try to understand for self is it stupid user issue or something wrong with the mods which we play or maybe need to wait when TML will be updated) Note: I have server where I play with the friends. I can share with you ip in direct to check will u have the same low fps (if it's can help). At least when I spawn I have 18-24 fps: https://discord.com/channels/103110554649894912/1083127307381788762/1194257619532136458 And one more: CheatSheet, MagicStorage, RecipeBrowser - they all have fps drops - but it's not critical as for me. The main critical it's boss fight and events. Vulkan on Mac OS not launching TML.
Chicken Bones
Chicken Bones2y ago
Yeah, it'll depend on the mod but I'll look into the graphics drivers Not all mods test on Mac for performance
Mirsario
Mirsario2y ago
I wouldn't be surprised if there's some troubles resolving this file, I don't recall anyone ever testing moltenvk
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Mirsario
Mirsario2y ago
When we last touched it FNA still had native Metal
adverse-sapphire
adverse-sapphireOP2y ago
Now I can't seem to get anything to work.
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adverse-sapphire
adverse-sapphireOP2y ago
Huh. Definitely still exists in the same directory as before, udner the same name.
Mirsario
Mirsario2y ago
You have the folder in downloads, not home
adverse-sapphire
adverse-sapphireOP2y ago
Right... Fuck. I keep forgetting.
adverse-sapphire
adverse-sapphireOP2y ago
No description
adverse-sapphire
adverse-sapphireOP2y ago
Maybe I need to do that chmod thing again?
adverse-sapphire
adverse-sapphireOP2y ago
Nope.
No description
Mirsario
Mirsario2y ago
I said the folder, not the executable
adverse-sapphire
adverse-sapphireOP2y ago
Should I put it in home? I wasn't having this issue with it yesterday (albeit today I forgot to do cd Downloads)
Mirsario
Mirsario2y ago
cd ~/Downloads/dotTrace is all you have to do
adverse-sapphire
adverse-sapphireOP2y ago
Ah, thanks!
adverse-sapphire
adverse-sapphireOP2y ago
Normal gameplay right here.
adverse-sapphire
adverse-sapphireOP2y ago
Same sort of lag happening, and even without any mods enabled (albeit, I can't stress test with that, so I don't think I can give accurate results with it, but the same 10-15fps situation applies) Just a chance of being related to the 150 Moon lords /s Should I opt to try and play with frame skip on (and without cheat sheet) for the time being?
Mirsario
Mirsario2y ago
You've recorded the terraria playtime tracker. Launch the game with the start-tModLoader.sh script to avoid that tracker starting
adverse-sapphire
adverse-sapphireOP2y ago
Oops. Where would I find that script?
Mirsario
Mirsario2y ago
Install directory
adverse-sapphire
adverse-sapphireOP2y ago
Alright, thanks. I can't find it in the install directory.
rare-sapphire
rare-sapphire2y ago
In the terminal cd Library/Application\ Support/Steam/steamapps/common/tModLoader/ then enter ./start-tModLoader.sh Otherwise if u using steam, u can press right click on TML -> Manage -> Browse local files. But anyway to start .sh u need to use terminal @Mirsario hello. Sorry. Can you again please repeat what I can do for u with debugging of app? 1. Should I install dotTrace trial by toolbox or by cmd? 2. What exactly data u need and how many? 3. Do u need server ip address for internal testing or not? 4. What the scenarios/test cases we should check on Mac? You can describe all cases, I will try them for you. Note: FPS info from github already tried, nothing help. With vulkan and metal args I have the same issue like Frankie had
Mirsario
Mirsario2y ago
We've figured so far that on top of of course the fact that x86 is being emulated for our natives, the main cause of the low performance is Vulkan (MoltenVK) not working on macs, and the running OpenGL driver happening to be very allergic to draw call spam. There's enough intel for now, aside for frankie going to create a snapshot with no mods involved (aside the awful GamerMod for just spawning enemies). The dottrace I linked in the github thread is a CLI snapshot creation application that has no need for a trial period, it's only applications that view generated snapshots that are trialed or sold.
adverse-sapphire
adverse-sapphireOP2y ago
I'll try to get that done later today, apologies for the wait.
adverse-sapphire
adverse-sapphireOP2y ago
@Mirsario Enabling GamerMod causes the game to crash on reload.
adverse-sapphire
adverse-sapphireOP16mo ago
Is there any progress on this? I'm still not able to play, sadly.
genetic-orange
genetic-orange14mo ago
ayo wassup wassup, not making a github issue for this. moltenvk implementation for apple arm silicon (launch with /gldevice:Vulkan argument) has been noted and does improve call speeds and overall performance over bound and gagged opengl, however i noticed the included build of moltenvk is pretty out of date, understandable as of the nine people using this software on apple silicon maybe only three have ever opened a terminal. seeing pretty significant stability and performance improvements running all the epic and cool mods building a newer module for apple arm, with (so far) only a few minor visual bugs. here's the build working best for me, don't remember the version for purposes of updating the json but it doesnt seem to affect anything, download and run at your own risk, if it works on my machine doesn't mean it works on yours, RETAIN THE ORIGINAL MODULE, etc., etc. B}
genetic-orange
genetic-orange14mo ago
jopojelly
jopojelly14mo ago
If the improvements are significant, I'm sure people would appreciate a github issue with info about where the file came from and other info. There are a lot more people who would see it there and if it's there we can make sure to test and release an update with the new file.
genetic-orange
genetic-orange14mo ago
maybe another time, that's a whole can of worms just need to build MoltenVK from source (https://github.com/KhronosGroup/MoltenVK) with xcode and commit to ./patches/TerrariaNetCore/Terraria/Libraries/Native/OSX
GitHub
GitHub - KhronosGroup/MoltenVK: MoltenVK is a Vulkan Portability im...
MoltenVK is a Vulkan Portability implementation. It layers a subset of the high-performance, industry-standard Vulkan graphics and compute API over Apple&#39;s Metal graphics framework, enablin...
genetic-orange
genetic-orange14mo ago
@Mirsario (:
jopojelly
jopojelly14mo ago
I see. Do the releases on that github not work directly?
sunny-green
sunny-green13mo ago
Well this will be a good fix. If the devs were to see this n myb set it ad default run way fir game it would help a lot
exotic-emerald
exotic-emerald7mo ago
has there been any progress on this at all? @Mirsario apologies for the ping since it has been a year since youve been bothering with this entire process
Chicken Bones
Chicken Bones7mo ago
MonoMod ARM is in progress
exotic-emerald
exotic-emerald7mo ago
tyyy 🙏 do you happen to know how far along it is?
adverse-sapphire
adverse-sapphireOP6mo ago
good to know!

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