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C#C
C#•3y ago•
13 replies
elmish

❔ need help understanding a null ref exception

System.NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject.GetComponentFastPath(UnityEngine.GameObject,System.Type,intptr)
  at UnityEngine.GameObject.GetComponent[T] () [0x00021] in <97fdf0a75ab94da9a7e5188c186e574d>:0 
  at HandMiniGame.Plugin.Update () [0x00119] in <6bd10a6628e64a569f2780a44c50b1b4>:0   at (wrapper managed-to-native) UnityEngine.GameObject.GetComponentFastPath(UnityEngine.GameObject,System.Type,intptr)
  at UnityEngine.GameObject.GetComponent[T] () [0x00021] in <97fdf0a75ab94da9a7e5188c186e574d>:0 
  at HandMiniGame.Plugin.Update () [0x00119] in <6bd10a6628e64a569f2780a44c50b1b4>:0  
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
System.NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject.GetComponentFastPath(UnityEngine.GameObject,System.Type,intptr)
  at UnityEngine.GameObject.GetComponent[T] () [0x00021] in <97fdf0a75ab94da9a7e5188c186e574d>:0 
  at HandMiniGame.Plugin.Update () [0x00119] in <6bd10a6628e64a569f2780a44c50b1b4>:0   at (wrapper managed-to-native) UnityEngine.GameObject.GetComponentFastPath(UnityEngine.GameObject,System.Type,intptr)
  at UnityEngine.GameObject.GetComponent[T] () [0x00021] in <97fdf0a75ab94da9a7e5188c186e574d>:0 
  at HandMiniGame.Plugin.Update () [0x00119] in <6bd10a6628e64a569f2780a44c50b1b4>:0  
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
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