❔ Unpacking .dll Files for NuGet Dependencies: How to Handle It?
I'm currently working on a project for RageMP, a gamemode for GTA 5. In order for it to function, RageMP reads .dll files. To accommodate this, I've changed the output location of my projects so that the server can access them.
However, one of my projects has dependencies on the following nuget packages: Microsoft.Extensions.Hosting and Microsoft.Extensions.DependencyInjection. These packages are provided in a .nupkg file format. To run the project successfully, I require the corresponding .dll files.
My question is: How can I unpack the .dll files when building the project? Are there any recommended approaches for handling this situation?
However, one of my projects has dependencies on the following nuget packages: Microsoft.Extensions.Hosting and Microsoft.Extensions.DependencyInjection. These packages are provided in a .nupkg file format. To run the project successfully, I require the corresponding .dll files.
My question is: How can I unpack the .dll files when building the project? Are there any recommended approaches for handling this situation?