using System.Collections.Generic;
namespace Rock_Paper_Scissors
{
internal class Program
{
private Dictionary<int, string> moveOptions = new Dictionary<int, string>()
{
{ 1, "Rock"},
{ 2, "Paper"},
{ 3, "Scissors" }
};
static void Main(string[] args)
{
Console.WriteLine("Welcome to Rock Paper Scissors");
Console.WriteLine("Please choose which option you want to do: ");
var test = new Program();
Console.Write(test.moveOptions[1]);
ComputerMoveGenerator();
Logic();
}
static int ComputerMoveGenerator()
{
Random random1 = new Random();
int randomNumber = random1.Next(1, 4);
return randomNumber;
}
static void Logic(int userChoice, int computerChoice)
{
Console.WriteLine(moveOptions[userChoice]);
}
}
}
using System.Collections.Generic;
namespace Rock_Paper_Scissors
{
internal class Program
{
private Dictionary<int, string> moveOptions = new Dictionary<int, string>()
{
{ 1, "Rock"},
{ 2, "Paper"},
{ 3, "Scissors" }
};
static void Main(string[] args)
{
Console.WriteLine("Welcome to Rock Paper Scissors");
Console.WriteLine("Please choose which option you want to do: ");
var test = new Program();
Console.Write(test.moveOptions[1]);
ComputerMoveGenerator();
Logic();
}
static int ComputerMoveGenerator()
{
Random random1 = new Random();
int randomNumber = random1.Next(1, 4);
return randomNumber;
}
static void Logic(int userChoice, int computerChoice)
{
Console.WriteLine(moveOptions[userChoice]);
}
}
}