using System;
using System.IO;
using System.Collections.Generic;
internal class Program
{
public static void Main(string[] args)
{
// Create a string array for all items due to be compiled
List<string> ghouLines = new List<string>();
string buildDirectory = Directory.GetCurrentDirectory(); // Build directory
while (true) {
string input = Console.ReadLine();
// Variables
if (input.Substring(0,3) == "mut") {
int equals = input.IndexOf('=') - 1;
string variableName = input.Substring(3,equals);
int endArg = input.IndexOf(';');
string variableData = input.Substring(equals,endArg);
ghouLines.Add($"var {variableName} {variableData};");
}
ghouLines.ForEach(i => Console.Write("{0}\t", i)); // DEBUG
}
}
}
using System;
using System.IO;
using System.Collections.Generic;
internal class Program
{
public static void Main(string[] args)
{
// Create a string array for all items due to be compiled
List<string> ghouLines = new List<string>();
string buildDirectory = Directory.GetCurrentDirectory(); // Build directory
while (true) {
string input = Console.ReadLine();
// Variables
if (input.Substring(0,3) == "mut") {
int equals = input.IndexOf('=') - 1;
string variableName = input.Substring(3,equals);
int endArg = input.IndexOf(';');
string variableData = input.Substring(equals,endArg);
ghouLines.Add($"var {variableName} {variableData};");
}
ghouLines.ForEach(i => Console.Write("{0}\t", i)); // DEBUG
}
}
}