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C#•3y ago•
3 replies
hungryhyena78

❔ ✅ Making sense of dijkstra's algorithm for grid based player movement and pathfinding.

I need some assistance with a grid based movement system for the game I'm working on. If anyone's interested, then please lmk. I'm not giving more details here because it's just too hard to explain. But if you're confident in grid based movement and pathfinding then lmk.
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