C
C#6mo ago
Asriela

weird scene tree structure

So I have a contestant scene , the contestants are more or less identitical scene structure wise whether they are ai or player controlled. So i didnt want to make 2 identical trees i made one tree.
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4 Replies
Asriela
Asriela6mo ago
The NPC and Player class/script/node now inherent from contestant but im realizing all kind of issues with this approach such as: 1- for the statemachine to refer to the npc , npc has to be a playerBody2d
Angius
Angius6mo ago
That seems like a question more specific to $godot rather than C#
Asriela
Asriela6mo ago
Oh na the c# stuff comes in now