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broad-brown
way to remove unloaded tiles?
got quite a ways into a Calamity mod run ft. Mod of Redemption (:violence:) before realizing that it's not designed for MP. went into a MoR structure and it caused everything to explode (figuratively, host's server hung before the game eventually crashed) and now we're trying to remove the MoR structures and are mooostly just unsure how.
I had a good look around and, while I now feel I have a greater understanding of how tModLoader handles unloaded mod tiles/items... I can't use that knowledge to really help. womp womp
Gonna see about doing it by hand and giving TEdit a try but would appreciate some help irregardless.
7 Replies
Welcome to #support-forum. Before someone helps you, please first consult the information in #TML Troubleshooting Guide and try all the suggestions that might fit your particular issue, especially in the linked FAQ page.
If the information in the pinned thread does not solve your issue, please post all log files by dragging and dropping them into this chat. In Steam right click on
tModLoader in the library, then hover over Manage and click on Browse local files. In the folder that appears find tModLoader-Logs and open that folder. Inside that folder are the logs files. Select them all except the Old folder and drag them into this chat. If you need a visual guide to this process watch this: https://github.com/tModLoader/tModLoader/assets/4522492/3f4efa43-753f-4733-b630-ba85e711340cTEdit has the ability to remove modded tiles, that's about the only thing you can do to remove them
broad-brownOP•2y ago
how would one go about that perchance
Well you'd load the world and delete the bad tiles in TEdit - I believe you're able to do this now with one of their recent updates
broad-brownOP•2y ago
OH TEdit, gotcha mb i read TML lmao
yeah i tried that and it seemed to work, it looked like the there was a .world and .tworld file, and no modded stuff rocked up on the .world so im' assuming all the modded contents show up in the .tworld file makin it safe to edit w/o breaking mod things
it should be - make backups ofc
broad-brownOP•2y ago
o7 o7