SignalR Blocking Issue: Infinite Wait When Calling a Method from Client
Hello here is a Hub I implemented, the goal is to make a board game turn system, the most important part is in the method
I ask in the while loop two question "PiocheRequest" and "CoordRequest".
The functions works well for the first 2 player in the loop. But at the third, the client send it successfully but the server is blocked and don't trigger
What I tried: Using locks, mutexes because I think it's a threading problem but it didn't gave me a different result.
Many thanks in advance,
LaunchGame.I ask in the while loop two question "PiocheRequest" and "CoordRequest".
The functions works well for the first 2 player in the loop. But at the third, the client send it successfully but the server is blocked and don't trigger
PiocheResponse.What I tried: Using locks, mutexes because I think it's a threading problem but it didn't gave me a different result.
Many thanks in advance,
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