Been trying to set something up to do auto shouts using C# code with Streamer.bot {on twitch that adds a set variable when shouted, Also starting a timer for X amount time to get that Variable removed so next time they chatted it reshouted them, Re~adding that variable & timer. This is what I've found, But dont quite know how to implement it into doing what I'd like. '''cs using System; using System.Collections.Generic;
/*Shoutout Timer * * When the timer runs out, allow ShoutOuts again. * LU: 4-nov-2023 * /
public class CPHInline { public bool Execute() { CPH.SetGlobalVar("qminSoActive", false, false); CPH.SendMessage("/me dataScrooging Shoutouts are back on the menu, boys LETSGO", true);
return true; }//Execute() }//CPHInline
Also This '''cs using System; using System.Collections.Generic;
/Shoutout Handler * * Check username and run a shoutouts if the user exists and if there is not currently a shoutout ongoing. * LU: 4-nov-2023 * */
public class CPHInline { public bool Execute() { //Declarations string[] userInfo; bool shoutoutActive;
//Log it CPH.LogInfo("『SHOUTOUT』Active: " + shoutoutActive);
//If a shoutout is not active... if (!shoutoutActive) { //... if streaming... if (CPH.ObsIsStreaming()) { //... send shoutout and start warning timer. CPH.TwitchSendShoutoutByLogin(userInfo[0]); CPH.SetGlobalVar("qminSoActive", true, false); CPH.EnableTimer("soTimer"); }//if
}//if else { //... otherwise inform the broadcaster to wait. CPH.SendMessage("/me DataFingerbang Shoutout is still ongoing! DataFingerbang", true); }//else
CPH.SendMessage($"/me !so {userInfo[1]}"); CPH.SendMessage($"/me DetectedAnomaly2 The Q-mander would like to bring your attention to lickR @{userInfo[0]} lickL , follow 'em at https://twitch.tv/{userInfo[1]} and improve your quuminL function.");