export function chooseRandomPokemon(pokemons: Resource[], amount = 4) {
const randomPokemons = [] as Resource[];
while (amount > 0 && pokemons.length > 0) {
const randomIndex = Math.floor(Math.random() * pokemons.length);
const pokemon = pokemons[randomIndex];
randomPokemons.push(pokemon);
pokemons.splice(randomIndex, 1);
amount--;
}
return randomPokemons;
}
export function chooseRandomPokemon(pokemons: Resource[], amount = 4) {
const randomPokemons = [] as Resource[];
while (amount > 0 && pokemons.length > 0) {
const randomIndex = Math.floor(Math.random() * pokemons.length);
const pokemon = pokemons[randomIndex];
randomPokemons.push(pokemon);
pokemons.splice(randomIndex, 1);
amount--;
}
return randomPokemons;
}