hey guys, just joined the server so forgive me if im not asking in the right place... please direct me elsewhere if this isnt the right area i am making an inventory system using a
Dictionary<int, int>
Dictionary<int, int>
(key is for item ID, value is for how many of that item you have) and i was just curious about something:
if (GameDataManager.Instance.inv.ContainsKey(ID)){ // get index of key ID}
if (GameDataManager.Instance.inv.ContainsKey(ID)){ // get index of key ID}
does that make sense? i want to know if
ID
ID
is already in
inv
inv
so that, if it is, i add 1 to the value, and if not, i Add() the ID