namespace BeatBooth.Classes.Pages
{
public abstract class EnginePage : Page
{
public abstract void open();
public abstract void close();
public static EnginePage currentPage { get; private set; }
public static void SwitchPage<T>() where T : EnginePage, new()
{
if (currentPage != null)
{
currentPage.close();
}
var newPage = new T();
currentPage = newPage;
GameWindow.Viewport.Content = newPage;
newPage.open();
}
}
}
namespace BeatBooth.Classes.Pages
{
public abstract class EnginePage : Page
{
public abstract void open();
public abstract void close();
public static EnginePage currentPage { get; private set; }
public static void SwitchPage<T>() where T : EnginePage, new()
{
if (currentPage != null)
{
currentPage.close();
}
var newPage = new T();
currentPage = newPage;
GameWindow.Viewport.Content = newPage;
newPage.open();
}
}
}