Matchmaker returning "Stale" or "Too Long to Complete"
I've tried to test my game on real Rivet server. But I've noticed Rivet returning either "Stale" or "Too long" responses. Now I don't really know what cause this. Could either be my Docker issue(docker on local machine works fine, though) or Rivet's issue.
Also I couldn't access logs from the Dashboard. Returning 500

14 Replies
Hey! These are exports from the Godot plugin right?
Can you send me a copy of that ray id in text?
Yeah you're right
alright,
908e02bb-ce82-4d52-b8cc-cec0c08f7eb0I'll take a look at this 🙌🏻
It's not on your end btw
alright, thanks! :maji_heart:
@maji an update on this, we're seeing an unexpected increase with an error that points to lobbies that haven't properly been created before sending joining players to them. Nathan and I are working our way through it, will ping you again once we have a fix :ferrisPray:
alright thanks, and good luck! :mawyes:
@maji we deployed a patch for this. please let me know if this is still happening. thank you for the patience!
Just gave it a try. Deployed the version before this. But still returning the same thing unfortunately. Logs also return 500.
Ray ID:
81a36e6e-9533-4029-a666-5b78c12f15da
just in-case there's anything on my end. here's the project file
Checking out the logs on this 🙌🏻
Another update, we found an SQL statement that was taking a real long time on just Godot servers. Added some indexes and got it sorted, and Godot seems to be starting lobbies properly for me. Can you give it a go, and let me know if you run into problems again?
Seems to be working now, thanks for the assistance! :vennieflower:

the latency's really good too, previously it was running around 3000ms. just sayin :venniepopcorn:
oh jeez, where was it gettnig 3000 ms?
yesterday before the patch