lobbies.setClosed doesn't work?
In my game server I've made a game start function that can be executed before the maximum number of lobby players is reached, so I make a :
This closes the server, but if I try to play on another client, the matchmaker keeps redirecting me to the closed server. Is this normal?
12 Replies
This is odd indeed
Is the request to
setClosed returning 200? If so, can you send me the ray id from that request?I just tested, it returns this:
{ "code": "API_NOT_FOUND", "message": "The requested endpoint was not found.", "ray_id": "a21d4e6e-f34f-4cae-827c-7221ad75ed7e", "documentation": "https://rivet.gg/docs/general/errors/api/not-found" }
Oh, just found the problemIn the documentation, the request looks like this

and in the godot plugin, it looks like this

Oh jeez, ya that's totally my bad
Let me cut a release quick, thanks for pointing that out!
No problem, Thanks ^^
I've just tested it, no more problem 👌
Awesome, release is out! https://discord.com/channels/822914074136018994/1184022570178191461/1253679359840096379
thanks! i'll download it
btw I checked out your devlogs for Endless Adventure, that's looking super cool :gdflame: you should make more!
Thanks 😊, We'd love to, but we've had to prioritize our other Object Wars project. That's why i'm here - we had our own matchmaking solution, but it wasn't as reliable as yours. 😅
oooh I'm checking out some videos of it as well, super cool too! Definitely ping me any time you run into anything, I'm happy to get it sorted ASAP :ferristhumbsup:
Thanks ^^, I'll do that 👌