// I really couldn't think of anything better minus a load of if conditionals, mb.
if (inter.value == random){
Debug.Log("tie");
}
if (inter.value == 1 && random == 3){
Debug.Log("win");
}
if (inter.value == 2 && random == 1){
Debug.Log("win");
}
if (inter.value == 3 && random == 2){
Debug.Log("win");
}
if (inter.value == 1 && random == 2){
Debug.Log("lose");
}
if (inter.value == 2 && random == 3){
Debug.Log("lose");
}
if (inter.value == 3 && random == 1){
Debug.Log("lose");
}
// I really couldn't think of anything better minus a load of if conditionals, mb.
if (inter.value == random){
Debug.Log("tie");
}
if (inter.value == 1 && random == 3){
Debug.Log("win");
}
if (inter.value == 2 && random == 1){
Debug.Log("win");
}
if (inter.value == 3 && random == 2){
Debug.Log("win");
}
if (inter.value == 1 && random == 2){
Debug.Log("lose");
}
if (inter.value == 2 && random == 3){
Debug.Log("lose");
}
if (inter.value == 3 && random == 1){
Debug.Log("lose");
}