derived, but update-able, signal?
is it possible to have a piece of reactive code that can be updated directly, but is also tied to another piece of state?
I have a list I fetch from server that is wrapped with createAsync. I want to use this to track server state, but then have a dup of that list that can be updated any number of times in the app. The user then hits save, and we update the list on server and revalidate
I originally just tried a derived signal, but I can't directly update this. Then I was thinking of just making another signal and having it's initial value be a call to its initial value, but I'm not sure if this is a good thing to do
any idea?
I have a list I fetch from server that is wrapped with createAsync. I want to use this to track server state, but then have a dup of that list that can be updated any number of times in the app. The user then hits save, and we update the list on server and revalidate
I originally just tried a derived signal, but I can't directly update this. Then I was thinking of just making another signal and having it's initial value be a call to its initial value, but I'm not sure if this is a good thing to do
any idea?
