WGPU-Mojo
This is more of a proof of concept of what's possible, but here's an example of calling
https://github.com/lsh/wgpu-mojo
wgpu-native from Mojo. It's not enough to make a full game right now, but Mac users can at least get a triangle in a window. It's also to an extent an example of using the Conda ecosystem to manage C dependencies.https://github.com/lsh/wgpu-mojo

GitHub
A proof of concept of wgpu-native bindings in Mojo. - lsh/wgpu-mojo
