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C#16mo ago
Davaaron

Unity - Reusable components, how?

Hey,

I created a simple model in blender, exported it and doing some stuff with it now in Unity. So I have a .fbx file in my assets and my hierachy, added scripts and stuff to it and using it in other scripts. Now I'm thinking about having multiple objects. How would I this now? Would I drag the component into my assets folder - so create a prefab and then drag multiple items into the hierarchy again, or do you do that via code? Or even somehow else?

The dragging seems kinda redundant to me somehow
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