Question regarding Blueprint limitations
As I'm figuring out how to develop blueprint addons, a friend told me this:
- Can’t run ptero in development mode with Blueprint
- Can’t make our own modifications alongside Blueprint
- Can’t install non-Blueprint addons along with Blueprint
Are these true?
6 Replies
1. As in APP_DEBUG? No, you can use that
2. Inaccurate to an extent, you shouldn't make other significant modifications
3. Mostly accurate, any hypermassive pterodactyl addon using not blueprint has a 92% chance to break something or modify something blueprint depends on
Got it, thank you
also, on the third point, what kind of functionality would be incompatible with blueprint?
nothing, it depends how its installed
if something directly overrides existing files theres a high chance it breaks blueprint
Thank you
hi kian
Hi Eternal