GUI does not work correctly
Hello, I'm trying to make a smaller drone port, with small drone that can carry less items.
The small drones seems to work between regular stations. I can also set up the drones destination between my small ports, and it works, but only in the gui of the regular stations.
But, when I open my small drone port, the UI is completly broken.
In Unreal, I just duplicated the Build_DroneStation blueprint, and made some modification to some settings, and to the mesh. Any idea how I can get this UI to work ?
The small drones seems to work between regular stations. I can also set up the drones destination between my small ports, and it works, but only in the gui of the regular stations.
But, when I open my small drone port, the UI is completly broken.
In Unreal, I just duplicated the Build_DroneStation blueprint, and made some modification to some settings, and to the mesh. Any idea how I can get this UI to work ?

Solution
new summary:
- inherit child of the drone station building instead of copying it
- copy and modify the Deco_DroneStation it uses to eal with the floating fog planes and sign snap points
- set mSkipBuildEffect to false and ForceLegacyBuildEffect to true (this might no longer be needed once future updates fix some vanilla bugs with the build effect animation)
- inherit child of the drone station building instead of copying it
- copy and modify the Deco_DroneStation it uses to eal with the floating fog planes and sign snap points
- set mSkipBuildEffect to false and ForceLegacyBuildEffect to true (this might no longer be needed once future updates fix some vanilla bugs with the build effect animation)
