With the 1.0 update the belts now go up to Mk.6, but the Lifts are missing the newest one with 2 entries for the Mk.5 instead with 2 different resource costs. I'm wondering if there was maybe just a typo in the mod directing that entry to the wrong vanilla entity, leading to a quick fix once you're aware of it, or if it's a deeper issue that's going to require more effort to fix and the current extra Mk.5 is just a placeholder while you work on the code? I know you've got a lot to update @Andre Aquila <Aquila Industrial> but I'm not seeing anyone else mentioning this so I figure you might just not be aware of it.
Thanks for the great mods btw, I'm enjoying a number of yours!