Using the UE ModelingToolsEditorMode plugin
Hello
When I activate this plugin (UE UI) I have this message
Even if I generate the files and recompile in VS, the project is corrupted
How to activate this plugin in the project?
For now I use it in a full version of UE 5.3.2 with asset transfers
When I activate this plugin (UE UI) I have this message
Even if I generate the files and recompile in VS, the project is corrupted
How to activate this plugin in the project?
For now I use it in a full version of UE 5.3.2 with asset transfers

Solution
Installing this tool:
1/ Install a full version of UE 5.3.2
2/ Copy (and replace) the following folders into your UE-CSS:
- C:\Program Files\Epic Games\UE_5.3\Engine\Plugins\Editor\ModelingToolsEditorMode
- C:\Program Files\Epic Games\UE_5.3\Engine\Plugins\Experimental\GeometryFlow
- C:\Program Files\Epic Games\UE_5.3\Engine\Plugins\Experimental\MeshLODToolset
There is no need to generate the project files and compile it in VS since we are modifying UE
Enjoy
1/ Install a full version of UE 5.3.2
2/ Copy (and replace) the following folders into your UE-CSS:
- C:\Program Files\Epic Games\UE_5.3\Engine\Plugins\Editor\ModelingToolsEditorMode
- C:\Program Files\Epic Games\UE_5.3\Engine\Plugins\Experimental\GeometryFlow
- C:\Program Files\Epic Games\UE_5.3\Engine\Plugins\Experimental\MeshLODToolset
There is no need to generate the project files and compile it in VS since we are modifying UE
Enjoy
