TierOverflowLib v1.0.0 (10/19/2024) game CL#372858, Win10 - crashes on savegame load/new game start
Abridged crash stack:
Steps to reproduce:
- enable mod (can be the only enabled mod)
- run game
- create new game or load/continue
@HolographicWings
Version: 372858, IsEditor: No, IsPerforceBuild: No, BuildConfiguration: Shipping, Launcher: Steam, NetMode: Standalone, IsUsingMods: Yes, IsSaveGameEdited: No
Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x0000000000000309
FactoryGameSteam_SML_Win64_Shipping!USubsystemActorManager::SpawnSubsystemActor()
FactoryGameSteam_SML_Win64_Shipping!USubsystemActorManager::RegisterSubsystemActor()
FactoryGameSteam_SML_Win64_Shipping!UGameWorldModule::RegisterConstructionPhaseContent()
FactoryGameSteam_SML_Win64_Shipping!UGameWorldModule::DispatchLifecycleEvent()
FactoryGameSteam_SML_Win64_Shipping!UWorldModuleManager::DispatchLifecycleEvent()
FactoryGameSteam_SML_Win64_Shipping!UWorldModuleManager::ConstructModules()
FactoryGameSteam_SML_Win64_Shipping!UWorldModuleManager::InitializeModules()
FactoryGameSteam_SML_Win64_Shipping!TBaseUObjectMethodDelegateInstance<0,USubsystemActorManager,void __cdecl(FActorsInitializedParams const &),FDefaultDelegateUserPolicy>::ExecuteIfSafe()
FactoryGameSteam_Engine_Win64_Shipping!TMulticastDelegate<void __cdecl(UWorldPartition *),FDefaultDelegateUserPolicy>::Broadcast()
FactoryGameSteam_Engine_Win64_Shipping!UWorld::InitializeActorsForPlay()
FactoryGameSteam_Engine_Win64_Shipping!UEngine::LoadMap()Version: 372858, IsEditor: No, IsPerforceBuild: No, BuildConfiguration: Shipping, Launcher: Steam, NetMode: Standalone, IsUsingMods: Yes, IsSaveGameEdited: No
Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x0000000000000309
FactoryGameSteam_SML_Win64_Shipping!USubsystemActorManager::SpawnSubsystemActor()
FactoryGameSteam_SML_Win64_Shipping!USubsystemActorManager::RegisterSubsystemActor()
FactoryGameSteam_SML_Win64_Shipping!UGameWorldModule::RegisterConstructionPhaseContent()
FactoryGameSteam_SML_Win64_Shipping!UGameWorldModule::DispatchLifecycleEvent()
FactoryGameSteam_SML_Win64_Shipping!UWorldModuleManager::DispatchLifecycleEvent()
FactoryGameSteam_SML_Win64_Shipping!UWorldModuleManager::ConstructModules()
FactoryGameSteam_SML_Win64_Shipping!UWorldModuleManager::InitializeModules()
FactoryGameSteam_SML_Win64_Shipping!TBaseUObjectMethodDelegateInstance<0,USubsystemActorManager,void __cdecl(FActorsInitializedParams const &),FDefaultDelegateUserPolicy>::ExecuteIfSafe()
FactoryGameSteam_Engine_Win64_Shipping!TMulticastDelegate<void __cdecl(UWorldPartition *),FDefaultDelegateUserPolicy>::Broadcast()
FactoryGameSteam_Engine_Win64_Shipping!UWorld::InitializeActorsForPlay()
FactoryGameSteam_Engine_Win64_Shipping!UEngine::LoadMap()Steps to reproduce:
- enable mod (can be the only enabled mod)
- run game
- create new game or load/continue
@HolographicWings

