Upgradeable Machines - Upgrading switches on (all?!) powered off buildings.
@Andre Aquila <Aquila Industrial> first I thought was going crazy but then I luckily noticed that indeed after upgrading a building not only it but all others switch on without fail.
I hope this can be easily reproduced and is not caused by another mod interferring as well (because I have nearly 200 of them). I'd also be glad if this moderate annoyance can be easily fixed once you have the time to look at it and the minor annoyance that requires one to empty the internal storage. After all, so far I very much love this very balanced implementation of saving space and due to how it is implemented, it also natively works with other mods.
(If they use the normal building tags, I suppose, since RR&D probably made their own hence why those can not be upgraded. Once Refined Power and Ficsit Farming releases, I'd be glad if it is possible to add those machines)
I hope this can be easily reproduced and is not caused by another mod interferring as well (because I have nearly 200 of them). I'd also be glad if this moderate annoyance can be easily fixed once you have the time to look at it and the minor annoyance that requires one to empty the internal storage. After all, so far I very much love this very balanced implementation of saving space and due to how it is implemented, it also natively works with other mods.
(If they use the normal building tags, I suppose, since RR&D probably made their own hence why those can not be upgraded. Once Refined Power and Ficsit Farming releases, I'd be glad if it is possible to add those machines)
Solution
I changed some things in the new version trying to achieve a dedicated server support but unfortunatelly didnt work. I will release this single player version now, let me know if works 