Hi, I made some pumping animation for a model, and in-game it gets choppy and low quality when I get farther from the machine. I am new to UE, so i am guessing this is some LOD-like feature, but other animations in the game do not get low quality this close to the machine.
I am using an animation blueprint with a state machine. Idle state is no animation, producing state is pumping. It should have a transation when starting up or stopping. State is determined by whether the machine is producing.
My main problem is the animation quality dropping real fast as getting farther, a more minor problem is that the transitions do not play, in fact there is no animation at all when the machine is not producing, it just freezes.
I would like to stay away from C++ and work only with blueprints when I can.
Any help is much appreciated <3