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Optimizing draw function for texured triangle - Java Community | Help. Code. Learn.
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โข
2y ago
โข
19 replies
Asdru
Optimizing draw function for texured triangle
https://github.com/asdru22/3D-Graphics/blob/rasterization/src/main/java/geom/Triangle.java
My current implementation basically implements a rasterization algorithm from scratch
, which isn
't very efficent
. But i don
't know how i would otherwise make a triangles texture rotate with it
GitHub
3D-Graphics/src/main/java/geom/Triangle.java at rasterization ยท asd...
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