Optimizing draw function for texured triangle
https://github.com/asdru22/3D-Graphics/blob/rasterization/src/main/java/geom/Triangle.java
My current implementation basically implements a rasterization algorithm from scratch, which isn't very efficent. But i don't know how i would otherwise make a triangles texture rotate with it
My current implementation basically implements a rasterization algorithm from scratch, which isn't very efficent. But i don't know how i would otherwise make a triangles texture rotate with it
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