Satisfactory ModdingSM
Satisfactory Modding15mo ago
432 replies
Rex

Map textures for custom levels

As the title says, how would one generate map textures for a custom level, in the style of base game's textures? (see screenshot) In addition, how would one use said textures without having to reimplement map fog? Material_UI_MapFog has non-parameter references to the four sliced map textures, but we do not have the actual implementation of the material in the starter project.
image.png
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