Few questions about Unreal Engine x Rivet

Hello, I’m considering whether your solution might be what I need. I’m developing a social multiplayer game and currently using Nakama, but it doesn’t quite cover everything I’m looking for. For my project, I want to create something similar to the game in this video: https://www.youtube.com/watch?v=ozp0hxw19W0. I need features like inventory management, lobbies, player authentication, leaderboards, and more. Additionally, I’d like to know if the Unreal Engine documentation is still actively maintained and if there are plans to release example projects to showcase the features. Thanks!
Avakin Life
YouTube
Avakin Life - Play for FREE!
Avakin Life is a free to play social app for Android, iOS & Amazon devices. Create your avatar – Choose from hundreds of customisation options and create outfits to suit YOUR style. Socialise – Meet and chat with friends or find like-minded souls from millions of users around the world. Travel the world – From the bustle of an inner city ca...
4 Replies
DarkZone
DarkZoneOP12mo ago
Auth Email/Password - Backend Module - Rivet
Authenticate users with an email/password combination.
Friends - Backend Module - Rivet
Allow users to send and accept friend requests.
Nicholas
Nicholas12mo ago
Unreal is active and maintained for game servers at the moment. Auth is currently in the works; the rest are in the backlog. @jog1t is writing some docs on writing modules on the open-source framework. are the needs mostly around backend features or game servers? We are also onboarding some partners so you can use their soultions as well
jog1t
jog1t12mo ago
Let me know if you have any question regarding modules!
DarkZone
DarkZoneOP12mo ago
Thank you for the response! The needs are expanding backend and server support, i was using edgegap and Nakama but it's not the optimal setup for me Hey thanks ! I was wondering if you redirected this tutorial : https://rivet.gg/learn/unreal/tutorials/crash-course or if you have an example project for rivet and unreal engine

Did you find this page helpful?