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C#•16mo ago•
84 replies
#1

Godot UDP Client not functioning properly

I am making a Godot project where I have made a basic fighting game which will take inputs from a raspberry pi pico controller i have made which is a UDP server which sends data packets to the UDP client on Godot based on button presses for it then to be interpreted into actions in the game. one of my objects is stuck as null and i cant seem to fix it along with a whole other issue with the packet detection running every frame
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