Getting error while packaging mod

I'm trying to package my mod to release the first version but I'm getting an error that prevents the build. Here it is:
25 Replies
FICSIT-Fred
FICSIT-Fred3w ago
This error means that clang is not installed (or if you did, you might have to restart your PC, because it changed environment variables, and windows is pretty annoying with updating that) https://docs.ficsit.app/satisfactory-modding/latest/Development/BeginnersGuide/dependencies.html#ClangToolchain You could also disable building for Linux Server in Alpakit for now, but it is expected that all mods support both client and server (both OSes), unless they are incompatible with it, so you should fix your clang for building for linux -# Responding to platformlinuxrequired triggered by @Spokloo
Spokloo
SpoklooOP3w ago
A Nevermind then, gonna do that
Spokloo
SpoklooOP3w ago
Crashed again
Rex
Rex3w ago
Did you update the Wwise integration?
[44/530] Link (lld) libFactoryServer-AkAudio-Linux-Shipping.so
Le chemin d'accès spécifié est introuvable.
1 fichier(s) déplacé(s).
[44/530] Link (lld) libFactoryServer-AkAudio-Linux-Shipping.so
Le chemin d'accès spécifié est introuvable.
1 fichier(s) déplacé(s).
Spokloo
SpoklooOP3w ago
Ah, don't remember doing that. Was I supposed to do that after patch 1.0.0.5? How do I do that?
Rex
Rex3w ago
You should revise the Wwise integration steps, given that you had to do this
Spokloo
SpoklooOP3w ago
Required Software :: Satisfactory Modding Documentation
To get started with modding Satisfactory, you’ll need multiple other pieces of software installed first. Don’t worry, we’l...
Spokloo
SpoklooOP3w ago
The right version is installed so idk
Rex
Rex3w ago
Revisit the section, you have to add the Linux files
Spokloo
SpoklooOP3w ago
They are already installed
Spokloo
SpoklooOP3w ago
No description
Spokloo
SpoklooOP3w ago
I've went through this step again and I didn't have to do anything, everything seem correct https://docs.ficsit.app/satisfactory-modding/latest/Development/BeginnersGuide/project_setup.html#_setting_up_wwise
Project Setup :: Satisfactory Modding Documentation
Now that you’ve installed all of the prerequisite software and got a copy of the starter project, it’s time to start setting the...
Rex
Rex3w ago
Is it integrated? This is what's installed, I don't know if the rest of Wwise is integrated
Spokloo
SpoklooOP3w ago
It is, I just checked and clicked on modify even though I didn't change any settings but it seems to have done something. Now unreal crashes when I launch it. I tried to regenerated VS files and build the solution but it failed
Spokloo
SpoklooOP3w ago
No description
Rex
Rex3w ago
Restart your computer
Spokloo
SpoklooOP3w ago
Ok Before waiting the 500 steps build to complete I think it's safe to say that it'll crash right?
LogAlpakit: Display: [Package MoreBuildables] [1/555] Compile Module.WwiseUtils.cpp
LogAlpakit: Display: [Package MoreBuildables] [2/555] Link (lld) libFactoryServer-WwiseUtils-Linux-Shipping.so
LogAlpakit: Display: [Package MoreBuildables] Le chemin d'acc�s sp�cifi� est introuvable.
LogAlpakit: Display: [Package MoreBuildables] 1 fichier(s) d�plac�(s).
LogAlpakit: Display: [Package MoreBuildables] [3/555] Compile Module.WwiseSoundEngine.cpp
LogAlpakit: Display: [Package MoreBuildables] [4/555] Link (lld) libFactoryServer-WwiseSoundEngine-Linux-Shipping.so
LogAlpakit: Display: [Package MoreBuildables] Le chemin d'acc�s sp�cifi� est introuvable.
LogAlpakit: Display: [Package MoreBuildables] 1 fichier(s) d�plac�(s).
LogAlpakit: Display: [Package MoreBuildables] [5/555] Compile Module.WwiseConcurrency.cpp
LogAlpakit: Display: [Package MoreBuildables] [6/555] Link (lld) libFactoryServer-WwiseConcurrency-Linux-Shipping.so
LogAlpakit: Display: [Package MoreBuildables] Le chemin d'acc�s sp�cifi� est introuvable.
LogAlpakit: Display: [Package MoreBuildables] 1 fichier(s) d�plac�(s).
LogAlpakit: Display: [Package MoreBuildables] [1/555] Compile Module.WwiseUtils.cpp
LogAlpakit: Display: [Package MoreBuildables] [2/555] Link (lld) libFactoryServer-WwiseUtils-Linux-Shipping.so
LogAlpakit: Display: [Package MoreBuildables] Le chemin d'acc�s sp�cifi� est introuvable.
LogAlpakit: Display: [Package MoreBuildables] 1 fichier(s) d�plac�(s).
LogAlpakit: Display: [Package MoreBuildables] [3/555] Compile Module.WwiseSoundEngine.cpp
LogAlpakit: Display: [Package MoreBuildables] [4/555] Link (lld) libFactoryServer-WwiseSoundEngine-Linux-Shipping.so
LogAlpakit: Display: [Package MoreBuildables] Le chemin d'acc�s sp�cifi� est introuvable.
LogAlpakit: Display: [Package MoreBuildables] 1 fichier(s) d�plac�(s).
LogAlpakit: Display: [Package MoreBuildables] [5/555] Compile Module.WwiseConcurrency.cpp
LogAlpakit: Display: [Package MoreBuildables] [6/555] Link (lld) libFactoryServer-WwiseConcurrency-Linux-Shipping.so
LogAlpakit: Display: [Package MoreBuildables] Le chemin d'acc�s sp�cifi� est introuvable.
LogAlpakit: Display: [Package MoreBuildables] 1 fichier(s) d�plac�(s).
Spokloo
SpoklooOP3w ago
I let it run anyways to be sure, and yeah it failed. It's a bit annoying to wait an hour and a half every time though x)
Spokloo
SpoklooOP3w ago
I did rename the coated concrete icon assets because their names were too long, but it still fails the packaging This is the only error I can see LogAlpakit: Error: [Package MoreBuildables] LogInit: Display: LogAudiokineticTools: Error: LoadAllTextures: ProjectDatabase not loaded
Spokloo
SpoklooOP3w ago
This is the logs of that latest build
Spokloo
SpoklooOP2w ago
Can't find anything else Any ideas? I'm out of ideas I don't know what to do
Miirym
Miirym2w ago
Just now seeing this, and honestly at this point I would recommend the following: Try to create another mod that only contains the initial GameWorld module with 1 schematic that is associated with that. Then only build (Alpakit!) that mod. If this builds, then that means the issue is your own mod. If it doesn't build, try disabling the "Windows Server" and "Linux Server" targets. If that builds then there is an issue with the packaging there (most likely Linux), but I did see that you should have installed the clang toolchain since that was mentioned initially so it should work. Also: Having Fmodel open can also cause Alpakit to fail as it cannot copy to the mods folder. If the issue is your own mod, then you may want to try a standard troubleshooting process like removing half the content and seeing if it works etc. Also, what did you say? 1.5 hours build time? Do you also have C++ code and need to rebuild the entire project every time? If this doesn't work, then I recommend backing up your mods files, uninstall everything and then start over with a fresh install of the entire modding environment.
Spokloo
SpoklooOP2w ago
Thanks for the answer, I'll take a look at this either tonight or this weekend, I'm at work rn I think I really messed up last week because now trying to package (for dev so only windows client) my mod and a test mod I just made both fail with the same error: LogAlpakit: Error: [Package MoreBuildables] LogInit: Display: LogAudiokineticTools: Error: LoadAllTextures: ProjectDatabase not loaded And yeah I have some C++ code so it's probably rebuilding the entire project
Miirym
Miirym2w ago
Well, then it seems your dev environment has some kind of issue. I have no idea about that "LoadAllTextures" error, but "LogAudiokineticTools" is definitely Wwise. At this point I would recommend either trying to fix Wwise again or (better) just setting up a new dev environment, as my own knowledge in this matter sadly does not reach any further.
Spokloo
SpoklooOP2w ago
Alright I'll try thanks!
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