SMM not able to download/install mods

I was selecting new mods and SMM was not able download/install mods; posting debug
Solution:
I had to restart a new world because too much work was done...
Jump to solution
76 Replies
FICSIT-Fred
FICSIT-Fred3w ago
Automated responses for DJTQ-0616 (1008202493471244399)
nullschematic
(Known error nullschematic) Note to mod developers: the mod Easy_Recipes is attempting to register a null schematic, as of SML3.6 this is no longer a crash but should still be resolved. This could be caused by leaving a null entry in the list, or by referencing content from a mod that is not loaded at runtime.
Key Details for SMMDebug-2024-11-24-14-43-48.zip
SMM Version: 3.0.3
SML Version: 3.8.0
Installed Mods: 122
Game: WindowsClient CL 379322 from steam
Path: `e:\SteamLibrary\steamapps\common\Satisfactory`
Command Line: cmd /C start steam://rungameid/526870-NO_EOS_OVERLAY
SMM Version: 3.0.3
SML Version: 3.8.0
Installed Mods: 122
Game: WindowsClient CL 379322 from steam
Path: `e:\SteamLibrary\steamapps\common\Satisfactory`
Command Line: cmd /C start steam://rungameid/526870-NO_EOS_OVERLAY
DJTQ-0616
DJTQ-0616OP3w ago
that is the message i'm getting for even attempting uninstalling mods/any
No description
FICSIT-Fred
FICSIT-Fred3w ago
It looks like you have not yet generated the debug info file! Please do as the mod manager requested. Click the "Generate debug info" button and send the zip file in #help-using-mods otherwise we will not be able to help you! -# Responding to pleasegeneratedebuginfo triggered by @DJTQ-0616
FICSIT-Fred
FICSIT-Fred3w ago
Automated responses for DJTQ-0616 (1008202493471244399)
nullschematic
(Known error nullschematic) Note to mod developers: the mod Easy_Recipes is attempting to register a null schematic, as of SML3.6 this is no longer a crash but should still be resolved. This could be caused by leaving a null entry in the list, or by referencing content from a mod that is not loaded at runtime.
Key Details for SMMDebug-2024-11-24-14-49-05.zip
SMM Version: 3.0.3
SML Version: 3.8.0
Installed Mods: 122
Game: WindowsClient CL 379322 from steam
Path: `e:\SteamLibrary\steamapps\common\Satisfactory`
Command Line: cmd /C start steam://rungameid/526870-NO_EOS_OVERLAY
SMM Version: 3.0.3
SML Version: 3.8.0
Installed Mods: 122
Game: WindowsClient CL 379322 from steam
Path: `e:\SteamLibrary\steamapps\common\Satisfactory`
Command Line: cmd /C start steam://rungameid/526870-NO_EOS_OVERLAY
FICSIT-Fred
FICSIT-Fred3w ago
SMM Version: 3.0.3
SML Version: 3.8.0
Installed Mods: 122
Game: WindowsClient CL 379322 from steam
Path: `e:\SteamLibrary\steamapps\common\Satisfactory`
Command Line: cmd /C start steam://rungameid/526870-NO_EOS_OVERLAY
SMM Version: 3.0.3
SML Version: 3.8.0
Installed Mods: 122
Game: WindowsClient CL 379322 from steam
Path: `e:\SteamLibrary\steamapps\common\Satisfactory`
Command Line: cmd /C start steam://rungameid/526870-NO_EOS_OVERLAY
-# Responding to Key Details for SMMDebug-2024-11-24-14-57-44.zip triggered by @DJTQ-0616
DJTQ-0616
DJTQ-0616OP3w ago
SMM not even attempting try to install mods even after clearing out the cache what is really messed up that the mods are loaded from SMM but not the new ones not even check for updates in the SMM
FICSIT-Fred
FICSIT-Fred3w ago
Automated responses for DJTQ-0616 (1008202493471244399)
nullschematic
(Known error nullschematic) Note to mod developers: the mod Easy_Recipes is attempting to register a null schematic, as of SML3.6 this is no longer a crash but should still be resolved. This could be caused by leaving a null entry in the list, or by referencing content from a mod that is not loaded at runtime.
Key Details for SMMDebug-2024-11-24-15-21-40.zip
SMM Version: 3.0.3
SML Version: 3.8.0
Installed Mods: 122
Game: WindowsClient CL 379322 from steam
Path: `e:\SteamLibrary\steamapps\common\Satisfactory`
Command Line: cmd /C start steam://rungameid/526870-NO_EOS_OVERLAY
SMM Version: 3.0.3
SML Version: 3.8.0
Installed Mods: 122
Game: WindowsClient CL 379322 from steam
Path: `e:\SteamLibrary\steamapps\common\Satisfactory`
Command Line: cmd /C start steam://rungameid/526870-NO_EOS_OVERLAY
FICSIT-Fred
FICSIT-Fred3w ago
Automated responses for DJTQ-0616 (1008202493471244399)
nullschematic
(Known error nullschematic) Note to mod developers: the mod Easy_Recipes is attempting to register a null schematic, as of SML3.6 this is no longer a crash but should still be resolved. This could be caused by leaving a null entry in the list, or by referencing content from a mod that is not loaded at runtime.
Key Details for SMMDebug-2024-11-24-15-21-31.zip
SMM Version: 3.0.3
SML Version: 3.8.0
Installed Mods: 122
Game: WindowsClient CL 379322 from steam
Path: `e:\SteamLibrary\steamapps\common\Satisfactory`
Command Line: cmd /C start steam://rungameid/526870-NO_EOS_OVERLAY
SMM Version: 3.0.3
SML Version: 3.8.0
Installed Mods: 122
Game: WindowsClient CL 379322 from steam
Path: `e:\SteamLibrary\steamapps\common\Satisfactory`
Command Line: cmd /C start steam://rungameid/526870-NO_EOS_OVERLAY
DJTQ-0616
DJTQ-0616OP3w ago
its saying one of the mods are loading at all in the smm but its not enabling, installing, uninstalling nor updating them... i discovered it while attempting to install a mod
FICSIT-Fred
FICSIT-Fred3w ago
Automated responses for DJTQ-0616 (1008202493471244399)
nullschematic
(Known error nullschematic) Note to mod developers: the mod Easy_Recipes is attempting to register a null schematic, as of SML3.6 this is no longer a crash but should still be resolved. This could be caused by leaving a null entry in the list, or by referencing content from a mod that is not loaded at runtime.
Key Details for SMMDebug-2024-11-24-15-34-44.zip
SMM Version: 3.0.3
SML Version: 3.8.0
Installed Mods: 122
Game: WindowsClient CL 379322 from steam
Path: `e:\SteamLibrary\steamapps\common\Satisfactory`
Command Line: cmd /C start steam://rungameid/526870-NO_EOS_OVERLAY
SMM Version: 3.0.3
SML Version: 3.8.0
Installed Mods: 122
Game: WindowsClient CL 379322 from steam
Path: `e:\SteamLibrary\steamapps\common\Satisfactory`
Command Line: cmd /C start steam://rungameid/526870-NO_EOS_OVERLAY
DJTQ-0616
DJTQ-0616OP3w ago
just by turning off/on mods it comes with that mods are not even attempting to load in the game
FICSIT-Fred
FICSIT-Fred3w ago
SMM Version: 3.0.3
SML Version: 3.8.0
Installed Mods: 122
Game: WindowsClient CL 379322 from steam
Path: `e:\SteamLibrary\steamapps\common\Satisfactory`
Command Line: cmd /C start steam://rungameid/526870-NO_EOS_OVERLAY
SMM Version: 3.0.3
SML Version: 3.8.0
Installed Mods: 122
Game: WindowsClient CL 379322 from steam
Path: `e:\SteamLibrary\steamapps\common\Satisfactory`
Command Line: cmd /C start steam://rungameid/526870-NO_EOS_OVERLAY
-# Responding to Key Details for SMMDebug-2024-11-24-15-41-30.zip triggered by @DJTQ-0616
FICSIT-Fred
FICSIT-Fred3w ago
Automated responses for DJTQ-0616 (1008202493471244399)
nullschematic
(Known error nullschematic) Note to mod developers: the mod Easy_Recipes is attempting to register a null schematic, as of SML3.6 this is no longer a crash but should still be resolved. This could be caused by leaving a null entry in the list, or by referencing content from a mod that is not loaded at runtime.
Key Details for SMMDebug-2024-11-24-15-34-44.zip
SMM Version: 3.0.3
SML Version: 3.8.0
Installed Mods: 122
Game: WindowsClient CL 379322 from steam
Path: `e:\SteamLibrary\steamapps\common\Satisfactory`
Command Line: cmd /C start steam://rungameid/526870-NO_EOS_OVERLAY
SMM Version: 3.0.3
SML Version: 3.8.0
Installed Mods: 122
Game: WindowsClient CL 379322 from steam
Path: `e:\SteamLibrary\steamapps\common\Satisfactory`
Command Line: cmd /C start steam://rungameid/526870-NO_EOS_OVERLAY
FICSIT-Fred
FICSIT-Fred3w ago
SMM Version: 3.0.3
SML Version: 3.8.0
Installed Mods: 117
Game: WindowsClient CL 379322 from steam
Path: `e:\SteamLibrary\steamapps\common\Satisfactory`
Command Line: cmd /C start steam://rungameid/526870-NO_EOS_OVERLAY
SMM Version: 3.0.3
SML Version: 3.8.0
Installed Mods: 117
Game: WindowsClient CL 379322 from steam
Path: `e:\SteamLibrary\steamapps\common\Satisfactory`
Command Line: cmd /C start steam://rungameid/526870-NO_EOS_OVERLAY
-# Responding to Key Details for SMMDebug-2024-11-24-15-56-44.zip triggered by @DJTQ-0616
DJTQ-0616
DJTQ-0616OP3w ago
trying something
DJTQ-0616
DJTQ-0616OP3w ago
uninstalling all mods then reinstalling them
FICSIT-Fred
FICSIT-Fred3w ago
SMM Version: 3.0.3
SML Version: 3.8.0
Installed Mods: 117
Game: WindowsClient CL 379322 from steam
Path: `e:\SteamLibrary\steamapps\common\Satisfactory`
Command Line: cmd /C start steam://rungameid/526870-NO_EOS_OVERLAY
SMM Version: 3.0.3
SML Version: 3.8.0
Installed Mods: 117
Game: WindowsClient CL 379322 from steam
Path: `e:\SteamLibrary\steamapps\common\Satisfactory`
Command Line: cmd /C start steam://rungameid/526870-NO_EOS_OVERLAY
-# Responding to Key Details for SMMDebug-2024-11-24-15-59-44.zip triggered by @DJTQ-0616
Mircea
Mircea3w ago
You have some mods that were deleted by the author. The error you see in SMM mentions minerplus, but there might be more, I can't check on the phone Those mods should show up in red in SMM and say that they have been removed from ficsit.app
DJTQ-0616
DJTQ-0616OP3w ago
thats whats its saying and i was looking for in the SMM and i just manually deleted them from the mods folder and SMM still registering that they exist even restarting SMM
No description
DJTQ-0616
DJTQ-0616OP3w ago
No description
DJTQ-0616
DJTQ-0616OP3w ago
its very odd
Mircea
Mircea3w ago
Looks like minerplus's display name is something like "belt and miner"
DJTQ-0616
DJTQ-0616OP3w ago
I went through this all the way, yet they show up disabled and enabled
DJTQ-0616
DJTQ-0616OP3w ago
No description
DJTQ-0616
DJTQ-0616OP3w ago
belt and miner; BAM belt and miner thats....SirDigby's mod i think but again SMM is acting weird.... i think the SMM is keeping a cache via SSD/HDD and its saying it installed even though the mods were deleted manually by user possible the SMM needed a good kick in the can YEP thats what it was able to download mods
Mircea
Mircea3w ago
The mods folder is just the result of SMM, not what SMM uses to keep track of mods You deleting the mods folder has no effect on SMM
DJTQ-0616
DJTQ-0616OP3w ago
downloaded....LOL download Could be like you said the mod maker deleted his mod but it was a lock file in the appdata folder and i cleared that via cache
pizzaeater02
pizzaeater023w ago
what did you do in appdata that made it work? getting the same error for any install
sjhoward
sjhoward2w ago
Just check your installed mods list in SMM and uninstall any which are red
Spacewolf
Spacewolf2w ago
I also have this issue, when I checked for red mods only the ones by 'Moidu21', SMM says no longer on ficsit app, not that they're incompatible.
sjhoward
sjhoward2w ago
yes, authors deleting their mods from ficsit.app means SMM can't verify that their version is compatible this is why people are strongly discouraged from deleting their mods
DJTQ-0616
DJTQ-0616OP2w ago
clear the appdata folder via ficsit folder clear it all incase of outdated mods, but you have uninstall the mods that you currently have but make sure that you favorite them so you know which ones that you have... im sorry i got back late alot of shit came u[ which takes higher priority....
Spacewolf
Spacewolf2w ago
But that doesn’t mean the mod won’t work.
DJTQ-0616
DJTQ-0616OP2w ago
so in other words if the mod maker removed their work yes it does work but you will no longer receive updates on it...
sjhoward
sjhoward2w ago
It may not mean that they're not compatible with the game, but they have become incompatible with SMM.
DJTQ-0616
DJTQ-0616OP2w ago
but when the game updates you will have issues...
Auser
Auser2w ago
Maybe he will continue to update it but outside of the ficsit app who know
DJTQ-0616
DJTQ-0616OP2w ago
maybe but it will the smm will not list it...
sjhoward
sjhoward2w ago
Fundamentally the mod can't work reliably for almost everyone, so I doubt it
DJTQ-0616
DJTQ-0616OP2w ago
or the mod maker got busy or something else came up like RL stuff or he/she just gave up there are many possiblitys
sjhoward
sjhoward2w ago
it's not a case of "there are bugs to be fixed" - it's "the way this works cannot work"
Auser
Auser2w ago
Work for me 😂
sjhoward
sjhoward2w ago
did you ever do a test to see if you were actually getting the throughput advertised? because I never saw anyone test & get the advertised throughput except moidu - and we saw multiple corrupted saves by conveyor handling due to the mod
Auser
Auser2w ago
Yeah for me the throutput is ok trying by emptying 12000 item with his 12k belt and it tooks 1 minutes as excepted And for now no corruption
sjhoward
sjhoward2w ago
Well, looks like you're lucky 😆
Auser
Auser2w ago
@sjhoward maybe because i have a high end computer
sjhoward
sjhoward2w ago
Plenty of people with high end PCs had issues, nobody's sure exactly why it's fine on some and not others
DJTQ-0616
DJTQ-0616OP2w ago
game it self only does allow 2000 items per minute, and yes lucky but the smm will return error of null which it either hass been removed or moidu
sjhoward
sjhoward2w ago
and fundamentally - if a mod has a chance of bricking your save, and the author isn't willing or able to fix that, the mod will be marked as broken. Moidu chose to delete it and leave, instead of allowing that to happen. ¯\_(ツ)_/¯
DJTQ-0616
DJTQ-0616OP2w ago
thats true
Auser
Auser2w ago
When i read the issue i understand why he leave while some other author blame it so he juste leave But when i search issue related to belt speed i don't found any so their probably many user like me that have no issue
DJTQ-0616
DJTQ-0616OP2w ago
maybe so but it will cause issues in the future to game updates as in crashes
sjhoward
sjhoward2w ago
Not hitting advertised belt speeds is a much smaller issue than bricking people's saves
DJTQ-0616
DJTQ-0616OP2w ago
he certainly let it happen to many
sjhoward
sjhoward2w ago
mods marked as broken are still downloadable and usable, it just warns users that they may encounter issues - moidu apparently didn't find that acceptable
Auser
Auser2w ago
Yeah but at least he left his release on github
DJTQ-0616
DJTQ-0616OP2w ago
github is for much many other stuff....but again SMM does not search around on github only ficsit site
Auser
Auser2w ago
Yep but you Can manually re add it to not break the save
DJTQ-0616
DJTQ-0616OP2w ago
which adds issues to SMM; maybe so it will if you can keep up to date.... The game itself has a limit on item transfer on conveyer belt, yes its faster but it will cause issues in game to lose items... I was disappointed when he just got up and left...definitly corrupted my saves and the game itself had a hard time loading which took me 10 minutes to load a save C++ programming is alot harder than you think, I have seen the works of other, its not easy....
Auser
Auser2w ago
I never Said that was easy i just Say for me no issue as far i see
DJTQ-0616
DJTQ-0616OP2w ago
but if come across issues with SMM then you know where to refer too....
Auser
Auser2w ago
While i re add it manually smm don't know it was installed so no more error on smm until the game update break mod again
DJTQ-0616
DJTQ-0616OP2w ago
but again it will not load with SMM because SMM is a Launch manager; so chances are yes it will work but sometimes it doesnt work.... there are many factors... I discovered it yesterday trying to figure the cause why SMM was not updating....
Meepow
Meepow2w ago
Currenly i replace all miner with Mega Miner, hope the author didn't do same
Solution
DJTQ-0616
DJTQ-06162w ago
I had to restart a new world because too much work was done...
Mircea
Mircea2w ago
All that SMM does is place files where they should go, all the mod loading is done by the engine Until the mod breaks, having it there untracked by SMM should still work, but SMM won't remove it when turning mods off, or choosing a different profile, so you should keep that in mind if you do that
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