I have a Blueprint Actor Component based on a custom cpp Actor Component I'm using with a SCS Hook. The component is set to replicate and it has 1 variable I set to replicate. I populate the variable in a Blueprint and access the variable in cpp.
It works fine in Single Player or for a MP host, but when I set the variable on a client and try to access it from the server it is null. Is what I'm trying just not possible or am I missing something?