Mod list | Compatibility Help | New To Modding
Here is a List me of mods me and my brother want to add to our server.
Are any incompatible or not working (Win 10)?
Thanks for any help.
https://ficsit.app/mod/Cartograph
https://ficsit.app/mod/LinearOverclock
https://ficsit.app/mod/SmallStorage
https://ficsit.app/mod/InfiniteNudge
https://ficsit.app/mod/GatewaysExtension
https://ficsit.app/mod/InfiniteSpline
https://ficsit.app/mod/EfficiencyCheckerMod
https://ficsit.app/mod/DI_VertStack_Storage
https://ficsit.app/mod/Additional_300_Inventory_Slots
https://ficsit.app/mod/DirectToSplitter
https://ficsit.app/mod/LinearMotion
https://ficsit.app/mod/PowerChecker
https://ficsit.app/mod/conveyorbeltmod
https://ficsit.app/mod/bamrenew
https://ficsit.app/mod/DigitalStorage
Are any incompatible or not working (Win 10)?
Thanks for any help.
https://ficsit.app/mod/Cartograph
https://ficsit.app/mod/LinearOverclock
https://ficsit.app/mod/SmallStorage
https://ficsit.app/mod/InfiniteNudge
https://ficsit.app/mod/GatewaysExtension
https://ficsit.app/mod/InfiniteSpline
https://ficsit.app/mod/EfficiencyCheckerMod
https://ficsit.app/mod/DI_VertStack_Storage
https://ficsit.app/mod/Additional_300_Inventory_Slots
https://ficsit.app/mod/DirectToSplitter
https://ficsit.app/mod/LinearMotion
https://ficsit.app/mod/PowerChecker
https://ficsit.app/mod/conveyorbeltmod
https://ficsit.app/mod/bamrenew
https://ficsit.app/mod/DigitalStorage
Nudge forever, vertically, in smaller increments, scale, and rotate on any axis. Also nudge extractors!

Solution
First of all, all players involved need the exact same mods to play together
And to know if a mod is multiplayer compatible : If the mod only adds recipes, items, or buildings that have no custom logic (behave just like original ones with a new model or for recipes that the mod adds) then it should work. Also, it works if the mod description says it specifically. You can also test the mod yourself, as a mod might not crash multiplayer, but it only works for the host, which you might be ok with depending on the mod
And to know if a mod is multiplayer compatible : If the mod only adds recipes, items, or buildings that have no custom logic (behave just like original ones with a new model or for recipes that the mod adds) then it should work. Also, it works if the mod description says it specifically. You can also test the mod yourself, as a mod might not crash multiplayer, but it only works for the host, which you might be ok with depending on the mod



