ProjectParams.GeneratePatch) would be the easiest option for this particular use case. As far as I understand it, some SML features won’t work with it (no entry points?), which, however, wouldn't be relevant here anyway - concerns remain about the robustness when it comes to game updates.DeploymentContext.RemapDirectories and flagged .GeneratePatch, but I heard there is another option that needs to be ticked, which I don’t know.