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C#•13mo ago•
38 replies
MechWarrior99

Would a Declarative Reactive UI be too expensive?

Not 100% sure "reactive" is the right term. But frameworks like Flutter, where they rebuild sections of the UI with light weight objects when there is a state change. Would something like that work well in C#? Thinking of for like UI heavy games?

It feels like it would generate a lot of garbage so not really make sense to do. But I also see there is like MAUI Reactor. Which seems to do it. But seems like it wouldn't scale well. And doesn't seem like they are doing any pooling or anything.

It is one of those things that are a bit hard to setup a realistic MVP to profile myself.
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