public partial class MainWindow : Window
{
public static int Score { get; set; } = 10;
public static int Seed { get; set; }
double WorldHeight { get; set; }
double WorldWidth { get; set; }
public MainWindow()
{
InitializeComponent();
Seed = new Random().Next(1,1000);
Loaded+=(s,e)=>GenerateWorld();
DataContext = this;
}
//....
}
public partial class MainWindow : Window
{
public static int Score { get; set; } = 10;
public static int Seed { get; set; }
double WorldHeight { get; set; }
double WorldWidth { get; set; }
public MainWindow()
{
InitializeComponent();
Seed = new Random().Next(1,1000);
Loaded+=(s,e)=>GenerateWorld();
DataContext = this;
}
//....
}