Help needed getting started with modding with C++
I've coded in C++ with unreal before... but it's been a while... So I wanted to get into it again since the trains lacking any decent pathfinding was bothering me. However... I can't for the life of me figure out how to get the C++ part of modding working. blueprints worked fine... but when I generated a new mod for bp + C++ I was unable to get any C++ classes working.

